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5G-based remote human body action interactive education system

A technology of human movement and interactive education, applied in the field of interactive education, it can solve problems such as poor, ineffective guidance, and limited educational resources.

Pending Publication Date: 2020-06-19
上海景和国际展览有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This type of motion capture and collection is only suitable for entertainment software, and it cannot meet the requirements for sports and martial arts, which require high motion accuracy.
Since the usual education system can only demonstrate the teaching, it can’t play its due role. Many users reacted very badly after buying it, because the requirement of movements such as martial arts is that the human body needs to go through long-term exercise to form muscle memory. It is a free movement in three-dimensional space, and many actions such as walking, running, and jumping are required. During this period, the limbs are required to turn back and forth, and long-term learning and movement correction are required
Coaches and students are required to teach for a long time, but educational resources are always limited, so few people can get professional training, which is not conducive to the promotion of difficult sports such as martial arts
[0003] The biggest problem with existing action video education is that scene capture generally needs to be connected to external devices, while Kinect captures human body depth images and bone information, but this kind of device can only see the students' actions, but for guidance, it can only be 2D image guidance. The action is a free movement in three-dimensional space, which cannot be effectively guided

Method used

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  • 5G-based remote human body action interactive education system

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Embodiment Construction

[0015] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments.

[0016] figure 1 It is a structural diagram of a 5G-based remote human action interactive education system.

[0017] Such as figure 1 As shown, the 5G-based remote human action interactive education system includes: a coach terminal, a student terminal, an information interaction module, and a cloud processor.

[0018] In this embodiment, the coaching terminal includes 8 coaching sensors, a collection module and a display module. 8 coach sensors can be tied to important body positions such as the coach's joints to capture the coach's action information. Sensors include Sense HAT integrated sensors, gyroscopes, accelerometers, and inertial sensors. The collection module collects the physical information of the coach, such as height, weight, arm length, thigh length, calf length, etc.; it can also collect other relevant information such as age...

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PUM

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Abstract

The invention provides a 5G-based remote human body action interaction education system, which comprises a coach terminal, a student terminal, an information interaction module and a cloud processor;the coach end comprises a plurality of coach sensors; the coach sensor captures coach actions; the information interaction module transmits coach action information captured by the coach sensor to thecloud processor; the cloud processor comprises an information acquisition module, a background module and an output module; the receiving module receives coach action information captured by the inertial coach sensor; the background module establishes a coach three-dimensional model according to the coach action information to form an action learning suite; the output information is used for outputting the action learning suite to the display module through the information interaction module; and the display module receives the action learning suite and displays the action learning suite on the client. The martial arts teaching system has the advantages that the action data and the 3D action mode of a coach are accurately obtained, and multiple martial arts teaching modes such as self-evaluation and remote battle can be achieved.

Description

technical field [0001] The invention belongs to the field of interactive education. Background technique [0002] Now the interactive education system uses cameras to capture human bodies, including interactive dances. There are coaches doing movements on the screen, and students do movements according to the tutorials. After the cameras capture the images, computer vision captures the images and then judges and corrects the movements. This type of motion capture and collection is only suitable for entertainment software, which cannot meet the requirements for sports martial arts and other scenes that require high motion accuracy. Since the usual education system can only demonstrate the teaching, it can’t play its due role. Many users reacted very badly after buying it, because the requirement of movements such as martial arts is that the human body needs to go through long-term exercise to form muscle memory. It is a free movement in three-dimensional space, and many acti...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06T19/00G09B5/02
CPCG06F3/011G06T19/00G09B5/02
Inventor 张力
Owner 上海景和国际展览有限公司
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