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Self-adaptive adjustment method and device for virtual skeleton model, and electronic device

A technology of self-adaptive adjustment and skeletal model, applied in the computer field, can solve the problems of high operation complexity, long development cycle and large workload, and achieve the effect of low operation complexity, short development cycle and small workload.

Pending Publication Date: 2020-05-15
北京代码乾坤科技有限公司
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  • Application Information

AI Technical Summary

Problems solved by technology

[0006] At least some embodiments of the present invention provide an adaptive adjustment method, device, and electronic device for a virtual skeleton model, so as to at least solve the skeleton skin animation requirements provided in the related art for each three-dimensional virtual game that appears in the game scene. Roles are configured separately, which leads to technical problems such as heavy workload, high operational complexity, and long development cycle

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  • Self-adaptive adjustment method and device for virtual skeleton model, and electronic device
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  • Self-adaptive adjustment method and device for virtual skeleton model, and electronic device

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Embodiment Construction

[0028] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0029] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a self-adaptive adjustment method and a device for a virtual skeleton model, and an electronic device. The method comprises the steps of acquiring skeleton structure information of a virtual game role, the skeleton structure information comprises a plurality of virtual skeleton models used for splicing the virtual game role, and each virtual skeleton model is an independentsolid material component; determining a partial virtual skeleton model associated with a to-be-executed target action of the virtual game role according to the skeleton structure information; and adjusting attribute parameters of the partial skeleton model based on the target action. According to the method and the device, the technical problems of relatively large workload, relatively high operation complexity and relatively long development period caused by separately configuring each three-dimensional virtual game role appearing in a game scene according to the skeletal skin animation provided by the related technology are solved.

Description

technical field [0001] The invention relates to the field of computers, in particular to an adaptive adjustment method, device and electronic device of a virtual skeleton model. Background technique [0002] The basic principle of the 3D model animation in the related art is to make the position of each vertex in the 3D model change with time. At present, the more mainstream implementation method is bone skin animation. The basic principle of skeletal skin animation is: under the control of bones, the vertices of the skin mesh are dynamically calculated through vertex blending, while the child bones move relative to the parent bones and are driven by animation keyframe data. Each skeletal skinning animation typically includes the following: bone hierarchy data, mesh data, mesh skinning data, and skeletal animation data. [0003] Bones are responsible for determining the position and orientation of the model as a whole in the world coordinate system. Bones can be understoo...

Claims

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Application Information

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IPC IPC(8): G06T19/20
CPCG06T19/20G06T2219/2008
Inventor 邢山虎伍鸿飞
Owner 北京代码乾坤科技有限公司
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