Batch processing drawing method for 3D simulation scene image based on edge calculation
A scene image and edge computing technology, applied in the field of image processing, can solve problems such as large performance impact, time-consuming, and inability to merge and draw, and achieve the effect of improving efficiency
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[0026] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.
[0027] see Figure 1-4 , the present invention provides a kind of technical scheme: a kind of batch processing drawing method based on edge computing 3D simulation scene image, in order to realize batch batch processing drawing, will satisfy the basic condition that OpenGLbatch draws, promptly except OpenGLpipelineinput data (vertex data, texture coordinate data ) other state values (texture data, transformation matrix) must be the same. In this case, they can be...
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