A management method, device and computer storage medium related to video memory
A management method and system memory technology, applied in the field of video memory management, can solve problems such as large data and large performance loss
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[0028] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention.
[0029] In general, buffer objects (BO, Buffer Object) allow graphics applications to explicitly specify which data is stored in the graphics card's video memory for processing by the GPU. In the conventional solution, the buffer object is usually stored in the system memory first, and then the buffer object is copied to the video memory by the system memory when rendering is required. The specific process is as follows: figure 1 Shown:
[0030] Step S1: the CPU creates a BO based on a graphics application;
[0031] Step S2: CPU writes BO into system memory RAM;
[0032] Step S3: the CPU sends a rendering command to the GPU through the graphics kernel driver based on the graphics application program;
[0033] Step S4: The graphics kernel driver stores the BO from the system ...
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