Cable joint manufacturing and operation and maintenance skill training device and method based on VR and AR technologies
A technology of cable joints and AR technology, which is applied in the field of AR/VR and deep learning, can solve the problems of not being vivid enough, practical operation opportunities, operation project restrictions, and unsatisfactory actual effects, etc., and achieve the effect of improving the business level
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Embodiment 1
[0037] see figure 1 , to study the cable joint making module based on VR technology. see figure 2 Based on VR technology, there are two modes in this project for the production of cable joints: virtual observation and simulation operation. In the present invention, a virtual environment system including 3D animation, sound and vibration is established based on VR technology, which can be fed back to operators through visual, auditory, tactile and other forms. It supports operators to conduct virtual observation and interactive simulation operation training, and visualizes the operation process and results in the form of simulation animation, which effectively improves the theoretical knowledge level and practical operation experience of trainees.
Embodiment 2
[0039] see image 3 , developed a real-scene building module for cable joints based on AR technology. The real scenes of cable joints in cable trenches at different voltage levels based on augmented reality technology provide strong support for power workers to carry out tests, inspections, inspections, maintenance, etc. Augmented reality has three important features and is also its three key technologies Where: ①Three-dimensional registration technology, that is, using automatic tracking technology to accurately align the virtual model with the real object; ②Virtual-real fusion display technology, so that the virtual model and real-world objects coexist in the user's field of vision; ③Human-computer real-time interaction With technology, users can interact with real and virtual objects in the field of view in real time.
Embodiment 3
[0041] Developed a cable joint fault repair module based on VR+AR technology, including three fault scenario simulations. The main scientific problems of virtual reality include three categories: modeling method, performance technology, human-computer interaction and equipment. However, there are a series of problems at present. The main problems include heavy modeling workload, high simulation cost, and matching with the real world. Insufficient level and credibility, etc., by combining AR technology with VR technology, a new visualization environment can be created by merging the real world and the virtual world. In the new visualization environment, physical and digital objects coexist and interact in real time. It is the staged ultimate form of AR and VR technology. By introducing real scene information in the virtual environment, this technology sets up an interactive feedback information loop between the virtual world, the real world and users, and realizes common faults ...
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