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Terrain material editing method and device, computing equipment and storage medium

A material and editing technology, applied in the Internet field, can solve the problems of poor repeatability and the inability of users to customize the degree of freedom of materials, and achieve the effect of high degree of freedom and guaranteed repeatability

Pending Publication Date: 2019-10-01
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Some terrain material systems in the prior art allow users to create material algorithms by themselves. Since the algorithms of each material are different, users cannot customize the material with a high degree of freedom, and the repeatability of editing is poor.

Method used

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  • Terrain material editing method and device, computing equipment and storage medium
  • Terrain material editing method and device, computing equipment and storage medium
  • Terrain material editing method and device, computing equipment and storage medium

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Embodiment Construction

[0069] In the following description, many specific details are explained in order to fully understand this application. However, this application can be implemented in many other ways different from those described herein, and those skilled in the art can make similar promotion without violating the connotation of this application. Therefore, this application is not limited by the specific implementation disclosed below.

[0070] The terms used in one or more embodiments of this specification are only for the purpose of describing specific embodiments, and are not intended to limit one or more embodiments of this specification. The singular forms of "a", "said" and "the" used in one or more embodiments of this specification and the appended claims are also intended to include plural forms, unless the context clearly indicates other meanings. It should also be understood that the term "and / or" used in one or more embodiments of this specification refers to and includes any or all ...

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PUM

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Abstract

The invention provides a terrain material editing method and device, computing equipment and a storage medium. The terrain material editing method comprises the steps of receiving a material editing instruction for a target area; obtaining a pre-established standard material library, wherein materials and mapping materials generated based on different materials and different rendering effects arestored in the standard material library; selecting an editing material corresponding to at least one to-be-edited material layer in the target area from the standard material library according to thematerial editing instruction; performing material editing on the at least one to-be-edited material layer through the edited material, and generating a corresponding editing result; and mixing the editing results of the at least one to-be-edited material layer according to a preset mixing process to generate an editing result of the target area.

Description

Technical field [0001] This specification relates to the field of Internet technology, and in particular to a terrain material editing method, device, computing device and computer-readable storage medium. Background technique [0002] In animation production, the creation, editing and modification of terrain materials are involved. The terrain material systems of large-scale 3D animations are very complicated, and most of the existing technology terrain material editing systems are directly edited and maintained by code. . Therefore, the amount of related codes is very large, and there are great obstacles in the process of modifying the terrain material. [0003] Some terrain material systems in the prior art allow users to create material algorithms by themselves. Since the algorithms of each material are different, users cannot customize the material with a high degree of freedom, and the editability is poor. Summary of the invention [0004] In view of this, the embodiments of...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F16/23G06F17/24G06T13/00G06T13/20G06T15/00
CPCG06F16/23G06T13/00G06T13/20G06T15/005G06F40/166
Inventor 谭贤亮黄奕达李哈迪陈伟全
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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