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Immersive interactive CAVE classroom for preschool education

An immersive, classroom technology, applied in the field of virtual reality, can solve the problems of high cost, prohibitive educational institutions, expensive hardware equipment, etc., and achieve the effect of low cost, strong immersion, and low dizziness.

Pending Publication Date: 2019-10-01
佟志强
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Secondly, the hardware equipment of VR education is expensive, and many educational institutions cannot afford it. For example, the cost of a set of VR super classrooms of Heijing Technology is between 400,000 and 1 million. If a school wants to realize a comprehensive VR transformation of most classrooms, it will be very expensive. cost, which is often prohibitive for educational institutions

Method used

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  • Immersive interactive CAVE classroom for preschool education
  • Immersive interactive CAVE classroom for preschool education
  • Immersive interactive CAVE classroom for preschool education

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Embodiment Construction

[0056] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0057] In the embodiment of the immersive interactive CAVE classroom for preschool education in the present invention, the structural diagram of the immersive interactive CAVE classroom for preschool education is as follows figure 1 shown. figure 1 Among them, the immersive interactive CAVE classroom for preschool education includes interconnected hardware standardization system 1, software standardization system 2 and interactive teaching aid system 3; among ...

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Abstract

The invention discloses an immersive interactive CAVE classroom for preschool education. The immersive interactive CAVE classroom comprises a hardware standardization system, a software standardization system and an interactive teaching aid system which are connected with one another, wherein the hardware standardization system comprises CAVE multi-projection environment systems which are connected with one another and are used for establishing a VR education environment capable of achieving interactive experience, a multi-point touch interaction system which is used for establishing an immersive interaction environment which can be participated by a plurality of persons in a cooperative manner, a ground positioning interaction system which is used for establishing an immersive interactionenvironment for collaborative participation of multiple persons, and an entity teaching aid interaction system which is used for constructing a tool for constructing a virtual world and a real world.The immersive interaction CAVE classroom for preschool education has the advantages of being low in price cost, high in immersion, more suitable for natural man-machine interaction of children, convenient to use, free of dizziness or low in dizziness, low in space requirement and capable of meeting the requirement for multi-user interaction, and being more suitable for natural man-machine interaction of children.

Description

technical field [0001] The invention relates to the field of virtual reality technology, in particular to an immersive interactive CAVE (Cave Automatic Virtual Environment) classroom for preschool education. Background technique [0002] Compared with traditional teaching methods, the combination of virtual reality and education has obvious advantages: expanding the multi-dimensional space of learning, making the impossible possible in virtual reality; virtual reality can stimulate students' interest in learning and make learning safer; in virtual reality In the classroom, students can promote their integration into society by collaborating in a virtual environment, and gamified virtual reality education can stimulate students' learning motivation, thereby realizing a new tool that stimulates creative learning. Simply put, virtual reality can provide a more intuitive and immersive learning experience, richer course content, more diverse "practice and creation" methods, and m...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/0488G06F3/01G09B5/12
CPCG06F3/011G06F3/04883G09B5/125
Inventor 佟志强
Owner 佟志强
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