Kinect-based augmented reality three-dimensional registration method
A technology of 3D registration and augmented reality, which is applied in the input/output process of data processing, input/output of user/computer interaction, image data processing, etc., and can solve problems such as the influence of 3D registration without solving the constraints of distance
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[0064] Based on the study of augmented reality three-dimensional registration, the present invention takes Kinect color data and depth data as input, and performs three-dimensional registration by acquiring relative poses of cameras in close-range and non-close-range situations.
[0065] The technical solutions of the present invention will be further described below in conjunction with the accompanying drawings and embodiments.
[0066] like figure 1 As shown, the specific implementation of this embodiment includes the following steps:
[0067] Step 1, the Kinect color camera and the depth camera are calibrated;
[0068] Step 1.1, color camera calibration. Use Kinect to read color image data, use the black and white checkerboard-based visual calibration method to complete the calibration of the internal and external parameters of the Kinect color camera, and obtain the internal reference matrix A color and the external parameter matrix R color , T color .
[0069] Step ...
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