Figure action recognition method based on VR practical training equipment
A technology for action recognition and characters, applied in the input/output process of data processing, input/output of user/computer interaction, instruments, etc. The effect of a simple, versatile, and simplified judgment method
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[0011] The technical solutions of the present invention will be described in further detail below through specific implementation methods.
[0012] Such as figure 1 As shown, a method for character action recognition based on VR training equipment includes the following steps: S01, in the VR engine, establish a plurality of virtual quadrant separators; S02, associate the established quadrant separators to form a The separator group whose state information and position information are changed synchronously; S03. The center of the control separator group is always consistent with the center of the helmet in the VR engine; S04. Name each quadrant separator; A collider is added to the device for position or motion judgment; S06, by judging the collision and collision sequence between the collider and the quadrant divider, the judgment and tracking of the motion is realized.
[0013] In practice, a VR device includes a helmet, a handle, and at least two locators. The locator is us...
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