Visual programming-based cross-platform rendering effect edition system
An editing system and rendering effect technology, applied in the field of editing systems for cross-platform rendering effects, can solve problems such as inflexible performance effects, and achieve the effects of optimizing the software development process, expanding control, and reducing labor costs and time costs.
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[0025] The present invention is described in detail below in conjunction with accompanying drawing and specific embodiment:
[0026] Such as figure 1 As shown, a cross-platform rendering effect editing system based on visual programming, the editing system is composed of a graphical interface module GUI, an automatic shader code editing module ASE, a rendering implementation module and a 3D preview module, and together form a Loosely coupled system architecture;
[0027] The steps to edit system work are:
[0028] In the first step, the graphical interface module GUI is mainly responsible for responding to user input messages, translating the messages into effective instructions for the automatic shader code editing module ASE, and sending instructions to the automatic shader code editing module ASE;
[0029] In the second step, the automatic shader code editing module ASE responds to the instructions issued by the graphical interface module GUI to complete the core function...
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