A method and system for generating a player's game name

A name and game technology, applied in the field of games, can solve problems such as + more than two characters, inconsistency, similar player names, etc., and achieve the effect of smooth semantics and connotation

Active Publication Date: 2021-03-16
GUANGZHOU DUOYI NETWORK TECH +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] However, for the first mode above, the adjectives need to be set manually, and there is no guarantee that the adjectives are applicable to both male and female players
The short name can be either generated or preset. The preset type will cause a large number of players with similar names when the amount of preset data is small, which cannot meet the needs of individual expression
[0008] The defect of the second mode is that the random name is ugly, and it is easy to cause a one-character surname + more than two-character first name, which does not conform to practical habits

Method used

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  • A method and system for generating a player's game name
  • A method and system for generating a player's game name
  • A method and system for generating a player's game name

Examples

Experimental program
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Embodiment 1

[0071] see figure 1 , which is a flow chart of the steps of the method for generating a player's game name of the present invention. A method for generating a player's game name, comprising the following steps:

[0072] S1: Receive the name parameter set by the player; the parameters include: desired length, gender and style type; the style type includes European and American styles and Chinese, Japanese and Korean styles. Among them, the general names of European and American styles are relatively long, while the names of Chinese, Japanese and Korean styles are relatively short.

[0073] S2: determine the style type; if it is a Chinese, Japanese and Korean style, go to step S3: if it is a European and American style, go to step S6;

[0074] S3: Calculate the number of special symbols according to the expected length, and get the length of the plain text name. see also figure 2 , which is a flow chart of the steps of step S3 of the present invention. Wherein, t...

Embodiment 2

[0106] In order to implement the method for generating the player's game name in the first embodiment, the second embodiment also provides a system for generating the player's game name. details as follows:

[0107] see Figure 4 , which is a block diagram of the system for generating the player's game name according to the present invention. The present invention also provides a system for generating a player's game name, which includes a parameter receiving module 1, a first judgment module 2, a calculation module 3, a second judgment module 4, a prefix generation module 5, a name generation module 6 and a symbol insertion module 7.

[0108] The parameter receiving module 1 is used to receive the name parameter set by the player and send it to the first judgment module; the parameters include: expected length, gender and style type; the style type includes European and American styles and Chinese, Japanese and Korean styles ;

[0109] The first judgment module 2...

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Abstract

The invention provides a game player game name generating method and a game player game name generating system for implementation of the game player game name generating method. The method includes: S1, receiving name parameters set by a game player, wherein the parameters include expected length, gender and style types, and the style types include a western style and a China, Japan and South Korea style; S2, judging style types, executing a step S3 if the China, Japan and South Korea style is determined, and executing a step S6 if the western style is determined; S3, calculating special symbol quantity according to the expected length, and acquiring length of a plain text name; S4, judging the length of the plain test name, executing a step S5 if the length of the plain text name is larger than 4, and otherwise, executing a step S6; S5, generating a prefix; S6, generating a name or sentence; S7, when existence of special symbols is determined, generating special symbols in corresponding quantity, randomly inserting among a start portion, an end portion, a family name and a first name and between the prefix and the name.

Description

technical field [0001] The invention relates to the field of games, in particular to a method and system for generating a player's game name. Background technique [0002] In the current game, players need to register a player's game name. For players, it is hoped that the game system can automatically generate a name that is in line with the real-world naming habits and sounds good. [0003] However, the method for generating the names of game players in the prior art is: splicing by randomly extracting each character. The problem with this is that most of the names are unpleasant, and it is even less effective for names that require longer (such as 5 characters) in the game. [0004] At the same time, the mode of naming the game name in the prior art is basically: [0005] 1. A pattern of random adjectives + random short names. [0006] 2. Random last name + random first name, each character of the random name is randomly generated. [0007] However, for the first mod...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F40/126G06F16/33G06F16/903A63F13/79
CPCG06F16/3344G06F16/90344G06F40/126
Inventor 徐波
Owner GUANGZHOU DUOYI NETWORK TECH
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