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Rehabilitation system and method based on interactive virtual reality and electrical nerve stimulation

A virtual reality and neuroelectric technology, applied in the field of rehabilitation systems, can solve the problems of reduced enthusiasm for rehabilitation, temporary cognition of discomfort, and no motor output, etc., to improve rehabilitation efficiency, speed up rehabilitation, and reduce personnel costs.

Pending Publication Date: 2018-01-26
杭州易脑复苏科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] Disadvantages: This therapy is only suitable for patients in the middle and late stages of rehabilitation, and it cannot be used for rehabilitation for patients without exercise ability; the rehabilitation process is boring, and the enthusiasm and participation of patients are insufficient; data collection and analysis of exercise conditions cannot be performed, and the rehabilitation effect Difficult to accurately assess and adjust
[0012] Disadvantages: only suitable for patients in the middle and late stages of rehabilitation, powerless for early patients
[0016] Disadvantages: It belongs to the bottom-up method, which has doubts about the rehabilitation effect of motor nerves, and requires manual assistance. In the current situation of shortage of doctor resources, the cost is huge
[0020] Disadvantages: It belongs to the Bottom-up method, and the rehabilitation effect on motor nerves is doubtful
[0024] Disadvantages: It belongs to the bottom-up method, and the rehabilitation effect on motor nerves is doubtful, and the price is particularly high and ordinary patients cannot afford it.
[0028] Disadvantages: The mechanism of action and side effects are not completely clear, and a small number of side effects such as discomfort or temporary cognitive changes and memory impairment
[0032] Disadvantages: There is no motor output, and the complications caused by muscle atrophy cannot be relieved; repeated motor imagery without feedback can easily make patients feel boring and reduce the enthusiasm for rehabilitation
Although the device combines virtual reality and motor imagery therapy, it does not solve the problems of lack of imagination feedback and no motor output in traditional motor imagery therapy

Method used

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  • Rehabilitation system and method based on interactive virtual reality and electrical nerve stimulation
  • Rehabilitation system and method based on interactive virtual reality and electrical nerve stimulation

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0080] System architecture such as figure 1 As shown, a rehabilitation system based on interactive virtual reality and nerve electrical stimulation is characterized in that it includes the following functional devices:

[0081] The interactive input device 1 is used to collect patient motion signals;

[0082] Motion imagery device 2, which generates virtual limbs and gives patients an immersive experience;

[0083] Electrical stimulation equipment 3, which generates nerve bioelectricity to stimulate the movement of patients;

[0084] Data analysis device 4, analyzing and displaying patient data;

[0085] The system processor 5 (computer), connected with the above-mentioned equipment, is used to receive, send and process data, and control the equipment to execute various training contents.

[0086] The interactive input device 1 of this embodiment includes a motion sensing device 11 , a motion signal transmission device 12 and a signal processing and analyzing device 13 conn...

Embodiment 2

[0092] Such as figure 2 As shown, this embodiment is a method based on the above-mentioned virtual reality VR head-mounted viewing device, intelligent sports bracelet and percutaneous nerve stimulation rehabilitation system, which is used for the rehabilitation of upper limb motor dysfunction caused by stroke , including the following steps:

[0093] 1) Install or allow patients to wear interactive input devices 1 and electrical stimulation devices 3;

[0094] 2) The patient watches the training content through the motor imagery device 2;

[0095] 3) The patient performs exercise training on the limbs that retain motor function according to the training content;

[0096] 4) The interactive input device 1 inputs the patient's motion signal into the system processor 5 for amplification and synchronous display in the motor imagery device 2;

[0097] 5) In the motor imagery device 2, the virtual limb on the motor-impaired side also moves along with the healthy-side limb, and gui...

Embodiment 3

[0106] A method based on the aforementioned virtual reality VR head-mounted viewing device, smart sports bracelet and percutaneous electrical nerve stimulation rehabilitation system, used for the rehabilitation of upper limb motor dysfunction caused by stroke, the specific implementation method:

[0107] 1. Wear a VR helmet, wear a smart sports bracelet on the healthy arm, and wear a percutaneous electrical nerve stimulation device 3 on the affected arm. The rehabilitation physician can observe the patient's movement and real-time data through the computer monitor.

[0108] 2. Patients watch the training content through VR equipment

[0109] The training content includes the following:

[0110] The patient's two virtual arms are shown in the virtual scene.

[0111] The scene prompts that the corresponding virtual arm on the healthy side is raised to touch the target object at a certain rhythm.

[0112] The virtual arm comes down and returns to its original position.

[0113...

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Abstract

The invention relates to a rehabilitation system and method based on interactive virtual reality and electrical nerve stimulation. The rehabilitation system and method based on interactive virtual reality and electrical nerve stimulation are used for rehabilitation of limb dyskinesia caused by nervous system function damage, such as cerebral apoplexy, spinal nerve damage and cerebral palsy. The rehabilitation system based on interactive virtual reality and electrical nerve stimulation includes the following function devices: an interactive input device, a motion imagination device, an electrical stimulation device, a data analysis device and a system processor. The rehabilitation method based on interactive virtual reality and electrical nerve stimulation is depended on the display mode under the virtual reality application technology, combined with the interactive input device and the bioelectrical nerve stimulation device, and uses the rehabilitation kinesitherapy and the motion imagination therapy to implement the systematic rehabilitation scheme covering the whole stage of rehabilitation.

Description

technical field [0001] The present invention relates to a rehabilitation system and method based on interactive virtual reality and nerve electrical stimulation, in particular to a rehabilitation system based on virtual reality, intelligent sensing equipment and nerve electrical stimulation, which is used for stroke, spinal cord injury, Rehabilitation of limb motor dysfunction caused by nervous system function damage such as cerebral palsy. Background technique [0002] For the rehabilitation of limb motor dysfunction, different rehabilitation methods should be used according to the rehabilitation stage of the patient. At present, there are different standards for the division of motor function rehabilitation stages, among which the more mainstream ones include Brunnstrom's six-stage rehabilitation and MRC six-level muscle strength assessment. Brunnstrom divides rehabilitation into six stages of paralysis, spasticity, joint movement, separation movement, fine movement and r...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A61N1/36
Inventor 汪凯张岩汪永光
Owner 杭州易脑复苏科技有限公司
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