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An animation generation method, device, client and computer-readable storage medium

A technology for generating devices and animations, which is applied in the field of image processing to avoid game freezes and overall performance degradation.

Active Publication Date: 2018-11-09
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, as the calculation volume and complexity of 3d games continue to increase, some problems have also appeared in 3d productions such as Unity.

Method used

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  • An animation generation method, device, client and computer-readable storage medium
  • An animation generation method, device, client and computer-readable storage medium
  • An animation generation method, device, client and computer-readable storage medium

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Embodiment Construction

[0019] In order to enable those skilled in the art to better understand the solutions of the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0020] The technical terms involved in the embodiments of the present invention are as follows:

[0021] Unity: It is a comprehensive authoring tool for creating interactive content such as 3D video games, architectural visualization, and real-time 3D animation. Unity is similar to Director, Blender, Virtools or Torque GameBuilder and other s...

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PUM

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Abstract

The invention relates to an animation generation method, a device, a client and a computer readable storage medium. The method comprises the following steps: when a first action is performed, determining whether an object pool management node contains a first action effect; if the object pool management node contains the first action effect, loading the first action effect from the object pool management node, and initializing the first action effect; and moving the first action effect after recovery to a first action node, and setting the first action effect to an activated state. As the actions of game objects are recovered through an object pool manager, degradation in the whole performance of games due to a large number of particle effects instantiated and destroyed is avoided, and games will not get stuck.

Description

technical field [0001] The present invention relates to the technical field of image processing, in particular, to an animation generation method, device, client and computer-readable storage medium. Background technique [0002] Unity is a multi-platform comprehensive game development tool developed by Unity Technologies that allows players to easily create interactive content such as 3D video games, architectural visualization, and real-time 3D animation. It is a fully integrated professional game engine. Unity is similar to software such as Director, Blender game engine, Virtools or TorqueGame Builder, which use an interactive graphical development environment as the primary method. Its editor runs under Windows and Mac OS X, and can publish games to Windows, Mac, Wii, iPhone, WebGL (HTML5 required), Windowsphone 8 and Android platforms. You can also use the Unity web player plug-in to publish web games, and support Mac and Windows web browsing. Its web player is also s...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/20
CPCG06T13/20
Inventor 陈凯
Owner TENCENT TECH (SHENZHEN) CO LTD
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