Method, device and system for data caching, applicable to game application

A game application and data caching technology, applied in the Internet-related field, can solve problems such as difficult to balance data access efficiency and data caching cost, and achieve the effect of reducing data caching cost and improving data access efficiency

Active Publication Date: 2017-05-10
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] Embodiments of the present invention provide a data caching method, device and system for game applications to at least solve the technical problem that it is difficult to balance data access efficiency and data caching cost

Method used

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  • Method, device and system for data caching, applicable to game application
  • Method, device and system for data caching, applicable to game application
  • Method, device and system for data caching, applicable to game application

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0029] An embodiment of the present invention provides a data caching method for game applications.

[0030] Optionally, in this embodiment, the above data caching method can be applied to figure 1 In the hardware environment composed of the server 102 and the client 104 shown. figure 1 is a schematic diagram of a hardware environment according to an embodiment of the present invention, such as figure 1 As shown, the server 102 is connected to the client 104 through a network. The above-mentioned network includes but not limited to: a wide area network, a metropolitan area network or a local area network. The client 104 is not limited to computers, mobile phones, and tablet computers. The data caching method in the embodiment of the present invention may be executed by the server 102 , may also be executed by the client 104 , and may also be executed jointly by the server 102 and the client 104 . Wherein, the data caching method of the embodiment of the present invention exe...

Embodiment 2

[0071] An embodiment of the present invention also provides a data caching device for implementing the above data caching method. Optionally, in this embodiment, the data caching device can be applied as figure 1 In the hardware environment composed of the server 102 and the client 104 shown. The data caching device in this embodiment of the present invention may be implemented by the server 102 , may also be implemented by the client 104 , and may also be implemented jointly by the server 102 and the client 104 .

[0072] Figure 6 is a schematic diagram of a data caching device for game applications according to the first embodiment of the present invention, such as Figure 6 As shown, the data caching device includes: a reading unit 10 , a dividing unit 20 and a storage unit 30 .

[0073] The reading unit 10 is configured to read network application data from the game application database. According to different business scenarios, APP provides different network applicat...

Embodiment 3

[0101] The embodiment of the present invention also provides a data caching system for game applications. It should be noted that the data caching system can be used to implement the above data caching method and data caching device, such as Figure 11 As shown, among them, Figure 11 is a schematic diagram of a data cache system for game applications according to the first embodiment of the present invention, the data cache system includes a local cache server 100 and a remote cache server 200, wherein the local cache server 100 and the remote cache server 200 are used for Provide network access services.

[0102] The local cache server 100 can be used to synchronously determine whether the update time reaches the preset update time through the public clock before reading the network application data from the game application database. When the update time is preset, the network application data is read from the game application database to perform synchronous data update. ...

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PUM

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Abstract

The invention discloses a method, device and system for data caching, applicable to a game application. The method for the data caching comprises the steps that network application data is read from a game application database; the read network application data is divided, and the network application data is divided into hot data and non-hot data; and the hot data is stored in a local cache server, and the non-hot data is stored in a far-end cache server, wherein the local cache server and the far-end cache server are used to provide network access services. According to the invention, the technical problem that data access efficiency and data cache cost cannot be guaranteed at the same time can be solved.

Description

technical field [0001] The present invention relates to the field of the Internet, in particular to a data caching method, device and system for game applications. Background technique [0002] Currently, in the participating application program (Application, APP) project, there is a function of displaying a specific type of network application data for the client, including network information data. For example, APP projects on client devices such as smartphones and tablets display network information data including food, housing, finance, entertainment, fashion, travel, transportation, etc., as well as additional information obtained by secondary processing of these information , such as comments, likes, forwarding, sharing, reporting, nicknames and other information. People can obtain relevant network information data through the content displayed on the APP according to their hobbies and needs, and can understand popular or non-popular network information data to adapt ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/30
CPCG06F16/972
Inventor 钟灿成李灿徐晓敏
Owner TENCENT TECH (SHENZHEN) CO LTD
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