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Holographic augmented reality game machine

An augmented reality, game console technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as eye damage, accidental equipment breakage, eye discomfort, etc., to achieve simple production, low production cost, easy The effect of loading and unloading

Pending Publication Date: 2017-04-26
丁柯夫 +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] A variety of tablet computers or mobile phones that are popular in the market now can play corresponding holographic augmented reality games, such as: iPAD2, iPAD3, iPAD Air, iPAD Air2, iPAD mini1, iPAD mini2, iPAD mini3, iPAD Pro 9.7, and There are various 9.7-inch Aanroid tablet computers with front-facing cameras, and various 7.9-inch Aanroid tablet computers with front-facing cameras. Traditional image recognition games require the player to hold the tablet computer for a long time during the game. Fatigue can cause potential joint diseases, eye discomfort, and potential eye damage. Due to prolonged hand-holding, hand shaking can cause image recognition instability. Currently, more children like to play tablet games , it is prone to the potential of accidentally breaking the device when playing games

Method used

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  • Holographic augmented reality game machine
  • Holographic augmented reality game machine
  • Holographic augmented reality game machine

Examples

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Embodiment Construction

[0015] Such as figure 1 , figure 2 As shown, the two side plates are left side plate 3 and right side plate 4, and the edges of left side plate 3 and right side plate 4, upper baffle plate 7, and bottom plate 8 have several card positions 13, and the top plate 1 There are several bayonet slots 14 on the four sides, several bayonet slots 14 are provided on the bottom and both sides of the backboard 2, there are several bayonet slots 13 on the upper edge of the backboard 2, and the two ends of the upper baffle are snap 14, the upper edge of the upper baffle plate 5 is the card position 13, the left side plate 3 and the right side plate 4 are buckled on both sides of the back plate 2, the top plate 1 is buckled on the left side plate 3, the right side plate 4 and the back On the board 2, the upper baffle 7 is located between the light-taking port 103 in the background image and the tablet computer placement area 102 and is buckled between the left side board 3 and the right sid...

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PUM

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Abstract

A holographic augmented reality game machine comprises a tablet computer, a game machine case and an input picture. The tablet computer is arranged on the game machine case. The input picture is arranged in front of the game machine case. The game machine case includes a rear plate, two side plates buckled to the two sides of the rear plate, a top fixing plate arranged between the two side plates and positioned in the upper front of the two side plates in a buckled manner, a top plate over the two side plates, an upper baffle plate arranged between the two side plates and close to the rear plate, a bottom fixing plate arranged between the two side plates and positioned in a lower front of the two side plates in a buckled manner, a bottom plate arranged between the two side plates and between the rear plate and the bottom fixing plate in a buckled manner, and holographic glass arranged between the upper baffle plate and the bottom fixing plate.

Description

technical field [0001] The invention relates to a holographic augmented reality game machine, in particular to a holographic augmented reality game machine which recognizes images and performs holography to achieve augmented reality effects. Background technique [0002] A variety of tablet computers or mobile phones that are popular in the market now can play corresponding holographic augmented reality games, such as: iPAD2, iPAD3, iPAD Air, iPAD Air2, iPAD mini1, iPAD mini2, iPAD mini3, iPAD Pro 9.7, and There are various 9.7-inch Aanroid tablet computers with front-facing cameras, and various 7.9-inch Aanroid tablet computers with front-facing cameras. Traditional image recognition games require the player to hold the tablet computer for a long time during the game. Fatigue can cause potential joint diseases, eye discomfort, and potential eye damage. Due to prolonged hand-holding, hand shaking can cause image recognition instability. Currently, more children like to play ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/26A63F13/20A63F13/60
CPCA63F13/20A63F13/26A63F13/60A63F2300/66A63F2300/1087
Inventor 丁柯夫骆建伟杨凡
Owner 丁柯夫
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