Anti-addiction method and mobile terminal
A mobile terminal and anti-addiction technology, applied in the field of communication, can solve problems such as adverse physiological reactions
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Embodiment 1
[0024] refer to figure 1 , shows a flow chart of an anti-addiction method in an embodiment of the present invention.
[0025] The anti-addiction method in the embodiment of the present invention is applied to a mobile terminal, and the mobile terminal is connected to a VR device, thereby preventing the user from using the VR device excessively by controlling the opening and closing of the VR device, effectively reducing the impact of the VR device on Negative effects on human health. In a preferred embodiment of the present invention, the VR device may be a device capable of VR experience such as a VR helmet, which is not limited in the present invention.
[0026] Step 101 , monitoring the first duration of the VR device being in the working scene.
[0027] Specifically, in the embodiment of the present invention, when the VR device is turned on and enters the working scene, the mobile terminal detects that the VR device is currently in the working scene, and then notifies t...
Embodiment 2
[0036] refer to figure 2 , shows a flow chart of an anti-addiction method in an embodiment of the present invention.
[0037] The anti-addiction method in the embodiment of the present invention is applied to a mobile terminal, and the mobile terminal is connected to a VR device, thereby preventing the user from using the VR device excessively by controlling the opening and closing of the VR device, effectively reducing the impact of the VR device on Negative effects on human health. In a preferred embodiment of the present invention, the VR device may be a device capable of VR experience such as a VR helmet, which is not limited in the present invention.
[0038] In the embodiment of the present invention, before the VR device enters the work scene, the user sets the first threshold in the mobile terminal. In the embodiment of the present invention, the working scene includes but not limited to: game scene, movie scene, and application scene. In this embodiment, a movie s...
Embodiment 3
[0055] refer to image 3 , shows a flow chart of an anti-addiction method in an embodiment of the present invention.
[0056] Step 301 , monitor the first duration of the VR device being in the working scene.
[0057] Step 302, if the first duration exceeds the first threshold, an anti-addiction reminder is issued to remind the current user to save the content in the work scene.
[0058] Specifically, in the embodiment of the present invention, when the mobile terminal detects that the first duration exceeds the first threshold, an anti-addiction reminder is issued. In a preferred embodiment of the present invention, the anti-addiction reminder can be displayed on the VR display screen, and an option to prompt the user to save the content of the current working scene is displayed in the reminder box.
[0059] Step 303, if a save instruction is received within a predetermined time, then save the content in the working scene and turn off the VR device.
[0060] Specifically, ...
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