Method for controlling virtual reality interaction according to use eye actions
A technology of virtual reality and motion control, applied in the input/output of user/computer interaction, input/output process of data processing, computer components, etc. problems, to avoid false triggering of virtual reality interaction, improve user experience, and avoid complexity
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Embodiment 1
[0050] Such as figure 1 As shown, it is a schematic flow chart of the method for controlling virtual reality interaction according to the user's eye movement in this embodiment, which realizes the use of user's eye movement to control the virtual reality interaction. The method for controlling virtual reality interaction according to the user's eye movement described in this embodiment includes the following steps:
[0051] Step 101: Set the residence time threshold of the pupil of the user's eye for selecting the interaction corresponding to the corresponding execution operation in the display system supporting virtual reality interaction and for judging whether the user's eye that triggers the corresponding execution operation is within a certain distance. The fewest number of blinks in seconds.
[0052] In the display system that supports virtual reality interaction, the user's eye movement can be detected through sensors, including the detection of the direction and dista...
Embodiment 2
[0064] Such as image 3 As shown, it is a schematic flow chart of the method for controlling virtual reality interaction according to the user's eye movement described in this embodiment. This embodiment describes the specific content of the user's eye movement controlling virtual reality interaction on the basis of Embodiment 1. The steps of the method for controlling virtual reality interaction according to the user's eye movements described in this embodiment are as follows:
[0065] Step 301: Set the residence time threshold of the pupil of the user's eye for selecting the interaction corresponding to the corresponding execution operation in the display system supporting virtual reality interaction, and for judging that the user's eye that triggers the corresponding execution operation is within a certain distance. The minimum number of blinks within a second and the preset direction and distance of pupil movement of the user's eyes for adjusting the numerical change of th...
Embodiment 3
[0082] Such as Figure 5As shown, it is a schematic flow chart of the method for controlling virtual reality interaction according to the user's eye movements described in this implementation. This method combines the pupil movement trajectory of the user's eyes to determine the triggering of virtual reality interaction. The method for controlling virtual reality interaction according to the user's eye movements described in this embodiment includes the following steps:
[0083] Step 501 , setting a similarity threshold in a display system supporting virtual reality interaction for judging the calibrated movement trajectory of the pupil of the user's eye that triggers the corresponding operation within a specific time.
[0084] In the display system that supports virtual reality interaction, the user's eye movement can be detected through sensors, including the detection of the direction and distance of the pupil movement of the user's eye and the residence time of the pupil,...
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