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Method for controlling virtual reality interaction according to use eye actions

A technology of virtual reality and motion control, applied in the input/output of user/computer interaction, input/output process of data processing, computer components, etc. problems, to avoid false triggering of virtual reality interaction, improve user experience, and avoid complexity

Inactive Publication Date: 2016-11-09
北京奇思信息技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In view of this, the present invention provides a method for controlling virtual reality interaction according to the user's eye movements, which solves the technical problem that the virtual reality interaction control cannot be realized simply, quickly and accurately in the prior art

Method used

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  • Method for controlling virtual reality interaction according to use eye actions
  • Method for controlling virtual reality interaction according to use eye actions
  • Method for controlling virtual reality interaction according to use eye actions

Examples

Experimental program
Comparison scheme
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Embodiment 1

[0050] Such as figure 1 As shown, it is a schematic flow chart of the method for controlling virtual reality interaction according to the user's eye movement in this embodiment, which realizes the use of user's eye movement to control the virtual reality interaction. The method for controlling virtual reality interaction according to the user's eye movement described in this embodiment includes the following steps:

[0051] Step 101: Set the residence time threshold of the pupil of the user's eye for selecting the interaction corresponding to the corresponding execution operation in the display system supporting virtual reality interaction and for judging whether the user's eye that triggers the corresponding execution operation is within a certain distance. The fewest number of blinks in seconds.

[0052] In the display system that supports virtual reality interaction, the user's eye movement can be detected through sensors, including the detection of the direction and dista...

Embodiment 2

[0064] Such as image 3 As shown, it is a schematic flow chart of the method for controlling virtual reality interaction according to the user's eye movement described in this embodiment. This embodiment describes the specific content of the user's eye movement controlling virtual reality interaction on the basis of Embodiment 1. The steps of the method for controlling virtual reality interaction according to the user's eye movements described in this embodiment are as follows:

[0065] Step 301: Set the residence time threshold of the pupil of the user's eye for selecting the interaction corresponding to the corresponding execution operation in the display system supporting virtual reality interaction, and for judging that the user's eye that triggers the corresponding execution operation is within a certain distance. The minimum number of blinks within a second and the preset direction and distance of pupil movement of the user's eyes for adjusting the numerical change of th...

Embodiment 3

[0082] Such as Figure 5As shown, it is a schematic flow chart of the method for controlling virtual reality interaction according to the user's eye movements described in this implementation. This method combines the pupil movement trajectory of the user's eyes to determine the triggering of virtual reality interaction. The method for controlling virtual reality interaction according to the user's eye movements described in this embodiment includes the following steps:

[0083] Step 501 , setting a similarity threshold in a display system supporting virtual reality interaction for judging the calibrated movement trajectory of the pupil of the user's eye that triggers the corresponding operation within a specific time.

[0084] In the display system that supports virtual reality interaction, the user's eye movement can be detected through sensors, including the detection of the direction and distance of the pupil movement of the user's eye and the residence time of the pupil,...

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Abstract

The invention discloses a method for controlling virtual reality interaction according to use eye actions. The method comprises the steps that a residence time threshold value, for selecting interaction corresponding to a corresponding execution operation, of the pupils of the user eyes and the least blinking frequency, for judging and triggering the corresponding execution operation, of the user eyes within one second are set in a display system supporting virtual reality interaction; the retention time of the pupil in the interaction area corresponding to the corresponding execution operation is detected in the display system, and when the retention time reaches or exceeds the retention time threshold value, interaction corresponding to the corresponding execution operation is selected; the blinking frequency of the user eyes within one second is detected, and when the blinking frequency of the user eyes within one second reaches or exceeds the least blinking frequency within one second, content, arranged in the display system, of the corresponding execution operation is triggered. According to the method, control of the user eye actions over virtual reality interaction is achieved.

Description

technical field [0001] The present invention relates to the technical field of intelligent interaction control, and more specifically, relates to a method for controlling virtual reality interaction according to user's eye movements. Background technique [0002] Virtual reality technology (Virtual Reality, referred to as VR), refers to the use of computer interfaces to connect real interface devices, combined with computer graphics systems to generate interactive immersive environment on the computer technology. VR technology uses computer to generate a system simulation environment of multi-source information fusion, interactive three-dimensional dynamic view and entity behavior, so that users can immerse themselves in the simulation environment, and users can also interact with the virtual reality environment through related operations. interact with virtual objects. [0003] At present, VR technology generally wears a head-mounted virtual reality device on the head, use...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/013G06F2203/012
Inventor 姚熠华陈培
Owner 北京奇思信息技术有限公司
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