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Method and system for rapidly acquiring game graphics through GPU (Graphics Processing Unit) texture sharing

A texture and game technology, applied in the field of game programming, can solve problems that affect game performance and poor player experience, and achieve the effects of overcoming game performance, improving efficiency, wide use value and applicability

Active Publication Date: 2016-02-03
WUHAN DOUYU NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Aiming at the above defects or improvement needs of the prior art, the present invention provides a method and system for quickly acquiring game images through GPU texture sharing. Technical issues that make the player experience poor

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  • Method and system for rapidly acquiring game graphics through GPU (Graphics Processing Unit) texture sharing

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Embodiment Construction

[0035] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention. In addition, the technical features involved in the various embodiments of the present invention described below can be combined with each other as long as they do not constitute a conflict with each other.

[0036] like figure 1 As shown, the present invention realizes the method for fast acquisition of game image through GPU texture sharing and comprises the following steps:

[0037] (1) Determine the rendering engine type of the game, whether it is OpenGL, DirectDraw, Direct3D8, Direct3D9, Direct3D10, or Direct3D11, if it is OpenGL, then enter step (2), if it is DirectDraw, then enter step (3), i...

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Abstract

The invention provides a method for rapidly acquiring game graphics through GPU (Graphics Processing Unit) texture sharing. The method comprises the following steps: judging a render engine type of a game; when the render engine type is an OpenGL type, continuously acquiring the game graphics with the OpenGL type through an OpenGL drawing function; and opening GPU sharing textures through a handle of the GPU sharing textures in an established sharing memory and an image display interface, and drawing into a game program. According to the method provided by the invention, the technical problems in an existing game graphic acquiring method that game performances are influenced so that the experience feelings of players are poor can be solved.

Description

technical field [0001] The invention belongs to the technical field of game programming, and more specifically relates to a method and system for quickly acquiring game images through GPU texture sharing. Background technique [0002] In today's game image acquisition software, it is mainly to read the pixels of the back buffer texture of the game process, copy the image pixels of the back buffer from the video memory to the memory, and then update the acquired image pixels to the video memory. Thereby realizing the process of acquiring the game image. [0003] However, the disadvantage of the above method is that the game image needs to be copied from the video memory to the memory, and then the memory is copied to the video memory, which will greatly reduce the performance of the game and make the experience of the game player very poor. Contents of the invention [0004] Aiming at the above defects or improvement needs of the prior art, the present invention provides a...

Claims

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Application Information

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IPC IPC(8): G06F9/44
Inventor 杨亮
Owner WUHAN DOUYU NETWORK TECH CO LTD
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