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Method of displaying image in game interface and device

A display method and image technology, applied in the processing of 3D images, image data processing, instruments, etc., can solve the problems of low display processing efficiency, unfavorable rapid performance, high resource consumption, etc. The effect of reducing the use of image resources and reducing resource consumption

Active Publication Date: 2016-01-13
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] 1. High resource consumption: A large number of quality boxes and individual items with different levels of performance occupy a large amount of game development resources. Once abandoned, resources will be wasted
[0004] 2. The display processing efficiency is low: the image display is a process of reading and outputting. For an icon that looks like an image, it needs to read and output at least 3 image resources when displaying, which is not conducive to fast performance.
Especially for mobile terminals such as mobile phones, the graphics processing capability is weaker than that of the computer terminal, and it is necessary to strictly control the display processing cost of the image
[0005] 3. Large limitations: the repeated call of the quality box is limited to image icons that are relatively regular in appearance and easy to display, such as avatars, clothing, and skill image icons in games. For images that are not easy to display (scenes in the game interface , houses, trees, rivers, etc.) cannot express their level by adding quality boxes
Importing a large number of generated image resources into the game program will also increase the size of the entire game program
[0006] 4. Poor intuitive effect: When different levels of virtual items such as equipment and skills are displayed, the different levels of virtual items can only be judged through the quality box in the package or equipment bar. When the item image is out of the quality box and directly equipped on the player, It is not very intuitive to judge the level of the item equipped by the character

Method used

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  • Method of displaying image in game interface and device
  • Method of displaying image in game interface and device
  • Method of displaying image in game interface and device

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Experimental program
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Embodiment Construction

[0020] The present invention will be described in further detail below in combination with specific embodiments and with reference to the accompanying drawings.

[0021] The idea of ​​the present invention is to break through the traditional way of combining quality frames with resources and background colors, and use coloring technology to achieve the quality and level performance of different pictures, with less resource consumption, and this way is not limited by the appearance of the picture content. Only the superposition of two pictures is involved, and the display processing efficiency is high.

[0022] like figure 2 Shown is the method for displaying images in the game interface of this specific embodiment. The game interface can be a game interface on a computer or a mobile terminal, preferably, it is applied on a mobile terminal such as a mobile phone, a handheld game console or a tablet computer. The image display method includes the following steps:

[0023] 1)...

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Abstract

The invention discloses a method of displaying an image in a game interface and a device. The displaying method comprises the following steps: 1) fuzzy processing is carried out on a to-be-displayed image, and a fuzzy image is obtained; 2) point product computation is carried out on a pixel value of each pixel point in the fuzzy image obtained in the first step and a pixel value corresponding to a target color, a value obtained after point product computation is carried out on each pixel point is subjected to normalized operation to a range of 0 to 255, and a coloring effect diagram is obtained; and 3) overlapping and displaying are carried out, the coloring effect diagram is overlapped at the bottom part of the original image of the to-be-displayed image for overlapping displaying, and an image with rendering effects is displayed. According to the display method and the device, when different grade states of contents in the image are displayed, consumed resources are few, the processing efficiency is low, and the applicability is wide.

Description

【Technical field】 [0001] The invention relates to a method and device for displaying images in a game interface. 【Background technique】 [0002] With the wide application of mobile terminals, the demand for developing games on mobile terminals is also increasing. Currently, in games on mobile platforms, as the player user deepens the game and the player level increases, the player's avatar, items and equipment, skills, etc. will be upgraded. In existing games, quality boxes are generally added outside image icons to express the level of avatars, equipment, skills, etc., and quality boxes of different colors, such as gray, green, blue, purple, and orange, respectively represent different levels. Methods for generating effect images, such as figure 1 As shown, it is mostly realized by superimposing the first layer of quality frame image resources 100 on the second layer of item image resources 200 and then superimposing the third layer of bottom background color image resour...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T15/50
Inventor 王竹灵梁丹
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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