Weather particle display method and display device thereof

A technology of weather particles and display methods, applied in image data processing, animation production, instruments, etc., can solve the problems of weather particle blowout, no concept of depth, and lack of layering of weather particle effects.

Active Publication Date: 2015-03-04
GUANGZHOU BOGUAN TELECOMM TECH LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Compared with the weather effects of 3D games, 2D games have no concept of depth, and all weather particle effects are rendered at the same level, which will make the weather particle effects of 2D games lack a sense of hierarchy
[0004] At the same time, players can move freely in the game scene. When the scene presents a certain weather, the real world is that the entire scene is covered with corresponding weather particles. However, considering the performance of game rendering, the usual practice is to Generate and destroy weather particles, but when the player moves, it will be observed that the weather particles show a "blowout" or intermittent phenomenon

Method used

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  • Weather particle display method and display device thereof
  • Weather particle display method and display device thereof
  • Weather particle display method and display device thereof

Examples

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Embodiment 1

[0047] see figure 1 , which is a flow chart of the weather particle display method of the present invention.

[0048] The method for displaying weather particles of the present invention comprises the steps of:

[0049] S11: Assign a random virtual depth value Z to each weather particle. Specifically, in this embodiment, the range of the virtual depth value Z is 0-1.

[0050] S12: Obtain a scaling factor f(Z) according to the virtual value Z of the weather particle. Specifically, in this embodiment, the scaling factor f(Z)=1-Z.

[0051] S13: According to the scaling factor f(Z), the size and motion parameters of each weather particle are scaled and transformed. Specifically, in this embodiment, the scaling transformation is realized by multiplying the size and motion parameters of each weather particle by the scaling factor f(Z).

[0052]S14: Obtain the size and motion state of the actually displayed particles. Specifically, in this embodiment, the motion parameters of t...

Embodiment 2

[0067] Players can move freely in the game scene. When the scene presents a certain weather, the real world is that the entire scene is covered with corresponding weather particles. However, considering the performance of game rendering, the usual practice is to only generate particles in the current display area. And destroy the weather particles, but when the player moves, it will be observed that the weather particles show a "blowout" or intermittent phenomenon. When the player moves quickly in the game scene, the "blowout" and "intermittent" situations appear at the same time, but the spatial positions of the performance are different. Because there is no particle cache, there are no particles in the current screen area when moving fast, and the particle system will generate a large number of weather particles to fill the entire space area, so there will be a "blowout" phenomenon in the particle-generated area, and "blowout" in the non-particle-generated area. intermittent...

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Abstract

The invention relates to a weather particle display method and a display device thereof. The display method comprises the following steps: a random virtual depth value Z is given to each weather particle; according to the virtual depth value Z of the particle, the size of the particle displayed actually and the motion state are acquired, wherein in the entire life cycle of the particle, the virtual depth value Z remains unchanged. Further, in order to solve the problem that a large number of particles in the case of game scene conversion suddenly appear and disappear, the invention also provides another particle display method. In a weather particle pre-caching mode, particles observed by a game player when moving in the game scene are smooth and continuous. Meanwhile, the invention also provides two display devices for realizing the above particle display methods in view of the above two particle display methods respectively.

Description

technical field [0001] The invention relates to a method for displaying weather particles, in particular to a method for displaying game weather particles; the invention also relates to a display device for weather particles. Background technique [0002] In online games, the weather system has become a very important module. Through various weather effects, such as day, night, rain, wind, etc., the expressiveness of the scene is enhanced, allowing players to better immerse themselves in the atmosphere of the game. At the same time, it can also interact with players through the weather system to enhance the experience of the game. [0003] In a 3D game, in an x, y, z three-dimensional coordinate system, with x, y as the plane, the depth value is equivalent to the z-axis coordinate value. Compared with the weather effects of 3D games, 2D games have no concept of depth, and all weather particle effects are rendered at the same level, which will make the weather particle effe...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/80
CPCG06T13/80
Inventor 张磊
Owner GUANGZHOU BOGUAN TELECOMM TECH LTD
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