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RGBD vision sensing type double-fist ball hitting fitness interaction system

A visual sensing and interactive system technology, applied in the field of double boxing ball fitness interactive system, human-computer interaction system, to achieve the effect of low system cost, real user experience effect, simple and direct method

Inactive Publication Date: 2015-01-07
BEIJING INSTITUTE OF TECHNOLOGYGY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In order to solve the problem that the existing market lacks a green game system that can perform non-contact interaction with the system, the present invention provides a double boxing ball fitness interactive system using RGBD visual sensing

Method used

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  • RGBD vision sensing type double-fist ball hitting fitness interaction system
  • RGBD vision sensing type double-fist ball hitting fitness interaction system
  • RGBD vision sensing type double-fist ball hitting fitness interaction system

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Embodiment Construction

[0030] The present invention is a two-boxing ball fitness interactive system using RGBD visual sensing. In order to make the above-mentioned purpose, features and advantages of the present invention more obvious and easy to understand, the present invention will be further described in detail in conjunction with the accompanying drawings and specific embodiments below.

[0031] like figure 1 Shown is a schematic diagram of a three-dimensional scene simulation of an embodiment of the present invention, and the hardware device includes three parts: an RGBD visual sensing module 1 , a display screen 2 and a computer. The user stands about 2 meters in front of the display screen 2 for interaction.

[0032] like figure 2 Shown is the interface effect of the interactive system of the present invention. There are colored balls falling on the screen, and two fists are used to simulate the user's double fists. The effect of the user's double fist movement simulated on the screen.

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Abstract

The invention relates to an RGBD vision sensing type double-fist ball hitting fitness interaction system and belongs to the technical field of human-computer interaction and digital entertainment. The RGBD vision sensing type double-fist ball hitting fitness interaction system comprises an RGBD visual sensing module 1, a human body motion tracking module 3, a double-fist motion generation module 4, a double-fist motion analysis module 5, a double-fist color ball relation module 6, a color ball generation module 7and a display module 8. During usage, a user can play a game without wearing any device, the human body motion is timely captured and the relation between the double-fist motion and the virtual color ball motion in the game is calculated through the system to determine the ball hitting success probability and stimulate the real ball hitting effect, and accordingly the interaction of people and game targets is implemented and the ball hitting fitness effect is achieved. Compared with the prior art, the contactless interaction fitness game of human bodies and the system is implemented, the game playing is throughout the integral fitness process, and accordingly the physical exercise is achieved, the reaction capability of people is exercised, and the entertainment, the game and the fitness are integrated in the green interaction system.

Description

technical field [0001] The invention relates to a human-computer interaction system, in particular to a double boxing ball fitness interaction system using RGBD visual sensing, which belongs to the technical field of human-computer interaction and digital entertainment. Background technique [0002] Traditional interactive games use tools such as mouse, keyboard, and joystick to play games, and then non-contact interactive methods appeared, such as China's Yiqi Online 17Vee series somatosensory game controllers, and Japan's Nintendo Wii game remote control, all through detection The change of the three-dimensional inclination of the controller senses the operator's actions. They respond accurately and timely and have been applied to many fitness games, but they still need to use external handle sensing, and the motion sensing of body parts is not complete, so the experience effect is not very good. [0003] At present, there are many kinds of somatosensory games based on RG...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B71/06A63B69/00A63F13/833A63F13/213
Inventor 王宇蒙贾云得
Owner BEIJING INSTITUTE OF TECHNOLOGYGY
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