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Optimized virtual sound synthesis method based on headphone replay

A synthesis method and virtual sound technology, applied in speech synthesis, stereo system, speech analysis, etc., can solve problems such as front and back confusion, positioning errors, and destroying the spectral characteristics of binaural sound signals, so as to reduce auditory distortion and reduce the amount of calculation Effect

Inactive Publication Date: 2014-12-24
SOUTH CHINA UNIV OF TECH
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AI Technical Summary

Problems solved by technology

In the headphone playback stage, since the sound transmission spectrum HpTF (Headphone-to-ear-canal Transfer Function) from the headphone to the ear canal is not flat, directly feeding the synthesized binaural sound signal to the headphone playback will damage the ears. The spectral characteristics of the acoustic signal cause auditory distortion (including positioning errors, front and rear confusion, etc.), reducing the auditory quality of 3D playback

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  • Optimized virtual sound synthesis method based on headphone replay
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  • Optimized virtual sound synthesis method based on headphone replay

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Embodiment Construction

[0032] The purpose of the invention of the present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments, and the embodiments cannot be repeated here one by one, but the implementation of the present invention is not therefore limited to the following embodiments.

[0033] figure 1 It is a schematic diagram of an optimized virtual sound synthesis method based on headphone playback in the present invention. It uses RIR and HRIR to synthesize BRIR, and performs convolution processing and headphone compensation processing on the input single-channel sound source signal, and then replays it with headphones, so that the listener can experience the sound source signal in a specific acoustic environment (determined by RIR) perception effect.

[0034] A kind of optimized virtual sound synthesis method based on earphone playback comprises the following steps:

[0035] Step 1. Determine the room impulse response RIR ...

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Abstract

The invention discloses an optimized virtual sound synthesis method based on headphone replay. The method includes the steps that according to the physical and geometric characteristics of a sound environment needing to be virtually created, the room impulse response (RIR) arriving at the position of a listener is determined; according to the arrival spatial orientation of direct sounds and reflected sounds in the RIR relative to the center of the head of the listener, the corresponding head-related impulse response (HRIR) and the direct sounds and the reflected sounds in the RIR are selected to be respectively subjected to convolution so that binaural room impulse response (BRIR) can be obtained; single-path signals of a virtual sound source and the BRIR are subjected to convolution so that binaural sound signals can be obtained; the binaural sound signals and the inverse function of a headphone transfer function HpTF are subjected to convolution so that headphone compensated binaural sound signals can be obtained and fed back to headphones for replay. With the method, a signal processing algorithm can be optimized, the calculation amount is reduced, the synthesized binaural sound signals are subjected to headphone compensation, the in-head positioning and sound image distorsion problems can be well solved, and the method is wide in application range.

Description

technical field [0001] The invention relates to 3D sound playback technology, in particular to an optimized virtual 3D sound synthesis method based on earphone playback, which is especially suitable for realizing 3D virtual sound when the hardware level is not high (such as a handheld mobile communication terminal). Background technique [0002] The human auditory system perceives external acoustic information through binaural acoustic signals. Virtual sound technology artificially synthesizes binaural sound signals by means of signal processing, and uses headphones to replay, so that the listener can obtain virtual external sound information (including sound source information and environmental information), and then generate an "immersive" experience. auditory effect. [0003] In a real environment, the sound waves of the sound source interact with the environment (such as walls) and the physiological structure of the listener (such as the head, shoulders), and finally re...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G10L13/02H04S7/00
Inventor 钟小丽张亮
Owner SOUTH CHINA UNIV OF TECH
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