Static gesture recognition method based on finger contour and decision-making trees
A technology of gesture recognition and decision tree, applied in character and pattern recognition, instruments, computer components, etc., can solve problems such as slow recognition speed
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[0059] A static gesture recognition method based on finger outline and decision tree described in the present invention first uses the depth data of Kinect and bone tracking technology to cut out the palm area, and uses the self-adaptive proximity value method to perform foreground detection, and repositions the coordinates of the palm center . Use the circular sequence curve to model the palm outline, calculate the maximum and minimum points on the curve, construct extreme point pairs, and segment the contours of each finger and the position of the wrist. Then, gestures with the same number of fingers are learned and classified by extracting finger features and using decision trees. For different numbers of fingers, the present invention adopts different decision trees, so it is a multi-decision tree classification method.
[0060] Below in conjunction with accompanying drawing, the present invention is explained in more detail:
[0061] Step 1: If figure 1 As shown, use K...
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