Transformation play based interactive toy and interactive method thereof
An interactive, toy technology, applied in sports accessories, indoor games and other directions, can solve the problems of children losing interest, lack of fun and entertainment effects, large size of deformed toys, etc. , the effect of enhancing the difficulty of arithmetic
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Embodiment 1
[0068] This embodiment is an interactive method for individual battles, wherein:
[0069] The specific "strength points" of Party A's player is 80, and the corresponding auxiliary cards have "attack skill points" of 50, "defensive skill points" of 40, "offensive and defensive skill points" of 45, and the attribute is "fire".
[0070] Party B's player has a specific "strength point" of 90, and the corresponding auxiliary card has "attack skill points" of 55, "defensive skill points" of 60, "offensive skill points" of 50, and the attribute is "water".
[0071] The two sides stipulated that the "restraint point" value R=10.
[0072] Then if Party A throws a "1" number, Party B does not throw a "1" number, and Party A unlocks and plays a specific battle, then the total attack value of Party A=80+50+10=140, and the total attack value of Party B= 90+60+(-10)=140, the comparison result is a draw;
[0073] If Party A does not throw the number "1", and Party B throws the number "1", ...
Embodiment 2
[0076] This embodiment is the interactive method of multi-body battle, wherein:
[0077] The specific number N of the game held by both parties is 5;
[0078] During the battle, the specific number M of players on both sides is 3;
[0079] The Q value of extra points is stipulated as 10;
[0080] The restraint point value R is set at 20.
[0081] The game starts, and the two sides start tossing to play, including the following situations:
[0082] Situation 1: Neither party throws "1" or 3 identical numbers, and both parties re-roll the toy until either party throws "1" or 3 identical numbers.
[0083] Situation 2: Party A throws a "1" (for example: 1 / 4 / 6): Party A can choose whether to start a battle; The transformation is completed. At this time, Party A’s auxiliary card will directly activate the attack skills, while Party B needs to release the designated player at the same time, and the auxiliary card can only activate defensive skills. ".
[0084] Situation 3: Part...
Embodiment 3
[0090] This embodiment is the interactive method of multi-body battle, wherein:
[0091] The specific number N of the toys held by both Party A and Party B is 8;
[0092] During the battle, the specific number M of players on both sides is 5;
[0093] The Q value of extra points is stipulated as 10;
[0094] The restraint point value R is set at 20.
[0095] The game starts, and the two sides start tossing to play, including the following situations:
[0096] Situation 1: Neither party throws "1" or 5 identical numbers, and both parties re-roll the toy until either party throws "1" or 5 identical numbers.
[0097] Situation 2: Party A throws a "1" (eg: 1 / 2 / 3 / 4 / 6): Party A can choose whether to start the battle; if Party A chooses to start the battle, you need to press the specific unlock button to play, Make the player body automatically complete the transformation. At this time, Party A’s auxiliary card directly activates the attack skill, while Party B needs to release t...
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