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Transformation play based interactive toy and interactive method thereof

An interactive, toy technology, applied in sports accessories, indoor games and other directions, can solve the problems of children losing interest, lack of fun and entertainment effects, large size of deformed toys, etc. , the effect of enhancing the difficulty of arithmetic

Inactive Publication Date: 2014-07-16
ALPHA GRP CO LTD +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, there are various deformed toys on the market, most of which are deformed toys such as deformed cars, deformed planes, deformed weapons, etc., which can be manually operated. The position is set to rotate the connection structure to realize the displacement and deformation between the various components, but the deformation toys of these structures are not only bulky and inconvenient to carry, but also gradually become products that lack novelty, interest and entertainment effects
In addition, the current deformed toys are basically based on deformed play. By changing the shape of the toy to satisfy the fun of playing, it is easy for children to lose interest, and it is impossible to interact with each other.

Method used

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  • Transformation play based interactive toy and interactive method thereof
  • Transformation play based interactive toy and interactive method thereof
  • Transformation play based interactive toy and interactive method thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0068] This embodiment is an interactive method for individual battles, wherein:

[0069] The specific "strength points" of Party A's player is 80, and the corresponding auxiliary cards have "attack skill points" of 50, "defensive skill points" of 40, "offensive and defensive skill points" of 45, and the attribute is "fire".

[0070] Party B's player has a specific "strength point" of 90, and the corresponding auxiliary card has "attack skill points" of 55, "defensive skill points" of 60, "offensive skill points" of 50, and the attribute is "water".

[0071] The two sides stipulated that the "restraint point" value R=10.

[0072] Then if Party A throws a "1" number, Party B does not throw a "1" number, and Party A unlocks and plays a specific battle, then the total attack value of Party A=80+50+10=140, and the total attack value of Party B= 90+60+(-10)=140, the comparison result is a draw;

[0073] If Party A does not throw the number "1", and Party B throws the number "1", ...

Embodiment 2

[0076] This embodiment is the interactive method of multi-body battle, wherein:

[0077] The specific number N of the game held by both parties is 5;

[0078] During the battle, the specific number M of players on both sides is 3;

[0079] The Q value of extra points is stipulated as 10;

[0080] The restraint point value R is set at 20.

[0081] The game starts, and the two sides start tossing to play, including the following situations:

[0082] Situation 1: Neither party throws "1" or 3 identical numbers, and both parties re-roll the toy until either party throws "1" or 3 identical numbers.

[0083] Situation 2: Party A throws a "1" (for example: 1 / 4 / 6): Party A can choose whether to start a battle; The transformation is completed. At this time, Party A’s auxiliary card will directly activate the attack skills, while Party B needs to release the designated player at the same time, and the auxiliary card can only activate defensive skills. ".

[0084] Situation 3: Part...

Embodiment 3

[0090] This embodiment is the interactive method of multi-body battle, wherein:

[0091] The specific number N of the toys held by both Party A and Party B is 8;

[0092] During the battle, the specific number M of players on both sides is 5;

[0093] The Q value of extra points is stipulated as 10;

[0094] The restraint point value R is set at 20.

[0095] The game starts, and the two sides start tossing to play, including the following situations:

[0096] Situation 1: Neither party throws "1" or 5 identical numbers, and both parties re-roll the toy until either party throws "1" or 5 identical numbers.

[0097] Situation 2: Party A throws a "1" (eg: 1 / 2 / 3 / 4 / 6): Party A can choose whether to start the battle; if Party A chooses to start the battle, you need to press the specific unlock button to play, Make the player body automatically complete the transformation. At this time, Party A’s auxiliary card directly activates the attack skill, while Party B needs to release t...

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Abstract

The invention provides a transformation play based interactive toy and an interactive method thereof. The toy comprises a plurality of toy bodies with two forms, a first form of each toy body is designed into a dice form, and a second form of each toy body is designed into a cartoon animal form for battle play. Therefore, kids can play the toy bodies as dices when the toy bodies are in the first form and can play in fighting when the toy bodies are in the second form; each form of the toy bodies is fully utilized to allow the toy bodies to gain favor of the kids and to be more interesting. A number is arranged in the front of a body of each cartoon animal form, so that the two parties can perform a battle game according to the numbers on the toy bodies, victory or defeat is judged via number comparison, play fan of the kids is satisfied, the kids can be trained virtually to enhance capabilities of oral arithmetic and mental arithmetic of mathematics, and the purpose of edutainment is achieved. The inactive method includes single battle and group battle which can be selected according to actual conditions and different in complexity, so that the toy is suitable for kids at different ages to play.

Description

technical field [0001] The invention relates to a deformed toy, in particular to an interactive toy based on deformed play and an interactive method thereof. Background technique [0002] As a kind of toy with changeable structure and enlightening intelligence, deformed toy is loved by many children. At present, there are various deformed toys on the market, most of which are deformed toys such as deformed cars, deformed planes, deformed weapons, etc., which can be manually operated. The position is provided with a rotating connection structure to realize the displacement and deformation between the various components, but the deformed toys of these structures are not only bulky and inconvenient to carry, but also gradually become products that lack novelty, interest and entertainment effects. In addition, the current shape-shifting toys are basically based on shape-shifting games. By changing the shape of the toy to satisfy the fun of playing, it is easy for children to lo...

Claims

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Application Information

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IPC IPC(8): A63F9/02A63F9/04
Inventor 蔡东青
Owner ALPHA GRP CO LTD
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