Joint animation modeling technology in fluid environment
A fluid and joint technology, applied in the field of virtual reality, can solve problems such as joint animation that few people have studied, and achieve the effect of improving calculation speed and reducing unknown variables
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[0085] figure 1 Shown flow chart has provided the concrete process of whole implementation of the present invention:
[0086] According to the flow of the algorithm, this implementation builds the following figure 2 The frame shown is solved. Among them, the data driver, hinge body solver, Lagrangian solver, calculation moment controller, Euler solver, external force solver and external force solver are respectively established, and these solving modules are passed through A data manager that can realize upload and download is connected to realize data transmission and achieve the effect of loose coupling. These modules are described separately in steps 1-8 below.
[0087] Before the algorithm is implemented, it is necessary to use an external configuration file (such as .xml) to store the information of the hinge, the driving function and the model as the initial information of the operation, such as image 3 shown. This part of file information is obtained from the ext...
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