Sound conflict processing method based on vehicle-mounted information entertainment system
A sound conflict and entertainment system technology, applied in the direction of recording signal processing, information storage, recording information storage, etc., can solve the problems of audio source seizing control of sound playback, playback sound confusion, etc., to achieve the effect of increasing ease of use and easy expansion
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Embodiment 1
[0035] When the priority of the currently output sound is higher than that of the requested sound, continue to play the currently output sound.
[0036] For example, the currently output sound is a system sound, and the type of sound requested to be played is voice and media sound. At this time, it can be compared that the priority of the currently output sound is higher than that of the sound requested to be played. At this time Just keep playing the current system class sound.
[0037] In special cases, when the currently output sound is telephone, if the sound requested to be played at this time is navigation or system type, although the current output sound continues to be played, a special prompt sound needs to be output at the same time.
[0038] When the priority of the currently output sound is lower than the priority of the requested sound, interrupt the currently output sound, process the sound play request information, and restore the interrupted currently output so...
Embodiment 2
[0044] The difference from the above situation is that if the currently output sound is the sound output of the system class, if the sound that is requested to be played at this time is the phone class, switch to the phone channel and mute the system class sound without stopping the system class sound. However, if the sound requested to be played at this time is system type, if the time interval of the request is less than 5s, then the system type sound is discarded, and if the request time interval is greater than 5s, the system type sound is queued for waiting.
Embodiment 4
[0046] When the priority of the currently output sound is equal to the priority of the sound requested to be played, it needs to be divided into the following situations:
[0047] 1) The currently output sound and the requested sound are both system sounds.
[0048]The system sound itself can also distinguish the playback level. If the currently output sound and the sound requested to be played are both system sounds, it is necessary to judge the level of the currently output sound and the sound requested to be played. If the level of the currently output system sound is low At the level of the requested system sound, interrupt the currently output system sound, process the requested system sound, and resume the interrupted currently output system sound after completing the requested sound.
[0049] If the level of the currently output system sound is equal to the level of the system sound requested to be played, continue the current output system sound and queue the system so...
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