A 3D Simulation Method of Hand Movement Based on Dual Quaternions

A simulation method and quaternion technology, applied in the field of virtual hand motion modeling, can solve problems such as elongation, splitting, and faulting, and achieve an easy-to-operate effect

Inactive Publication Date: 2015-11-25
ZHEJIANG UNIV
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The traditional skinning algorithm is easy to produce "sugar wrapping", "collapse" and other phenomena, and if the problem of space transformation or rotation center is not handled well, it will also cause faults, splitting, elongation and other phenomena. How to solve the problem under the premise of real-time Simulating realistic virtual hand movement is an important topic in the research of virtual hand technology
[0004] The shape and organizational structure of the human hand are relatively complex, and there are many methods for modeling the mesh model of the virtual hand. For example, simple geometric shapes such as cylinders and balls are used to model the virtual hand. Each finger segment and joint of the hand is a rigid body. The fingers are modeled with cylinders, and the cylinders are connected by spherical joints. The simulation effect of this method is relatively poor, and it is very different from the real human hand.

Method used

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  • A 3D Simulation Method of Hand Movement Based on Dual Quaternions
  • A 3D Simulation Method of Hand Movement Based on Dual Quaternions
  • A 3D Simulation Method of Hand Movement Based on Dual Quaternions

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Embodiment Construction

[0037] Such as figure 2 , 3Shown, a kind of three-dimensional simulation method of the hand motion based on double quaternion of the present invention comprises the following steps:

[0038] (1) Input the virtual hand mesh model to be modeled and its corresponding motion skeleton model;

[0039] Since the subdivision surface not only has the topology adaptability of the polygon mesh, but also has the advantages of the continuity, locality and geometric invariance of the spline surface, the geometric model of the human hand is modeled by using the characteristics of the subdivision surface and the physiological structure of the human hand. , and adjust the skin color value according to the difference of skin color in different regions, so that the whole virtual hand model has a strong visual sense of reality, and the movement of the human hand is very complicated. The simplified skeleton model can not only reflect most of the movement of the human hand, but also facilitate re...

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Abstract

The invention provides a hand motion three-dimensional simulation method based on dual quaternion. The hand motion three-dimensional simulation method comprises the following steps of: (1) inputting a virtual hand grid model for modeling and a motion skeleton model corresponding to the virtual hand grid model; (2) determining an initial position of each vertex in the virtual hand grid model and normal of each vertex; (3) calculating dual quaternion of each joint point in the motion skeleton model; (4) aiming at each vertex in the virtual hand grid model, searching the dual quaternion corresponding to the skeleton which is bound with each vertex and assigning respective weight value, and then calculating the dual quaternion after linear mixture; (5) unitizing the double quaternion after linear mixture; and (6) calculating vertex positions and normals after deformation of all the vertices for hand three-dimensional simulation. The hand motion three-dimensional simulation method recalculates the positions and normals after the deformation of the vertices for hand three-dimensional simulation by calculating and unitizing the double quaternion after the linear mixture so as to enable a virtual hand to have stronger motion and visual reality sense and avoid the phenomena such as wrapping with candy wrappers and collapse.

Description

technical field [0001] The invention relates to the technical field of virtual hand motion modeling, in particular to a three-dimensional simulation method for hand motion based on double quaternions. Background technique [0002] Virtual hand technology is an important part of virtual reality technology, and it is a new type of human-computer interaction technology. In the virtual hand technology, the human hand can directly manipulate the objects in the virtual environment through the virtual hand. Compared with the simple manipulation of human hands driven by keyboard and mouse in traditional methods, virtual hand technology can directly apply the experience and skills acquired in daily life to human-computer interaction, which greatly improves the naturalness and efficiency of human-computer interaction. It also enables computers to perform more complex tasks. In the interaction between people and the virtual environment, the hand is the most flexible, complex and impo...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T17/00
Inventor 冯结青万华根朱书敬
Owner ZHEJIANG UNIV
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