Accelerated terrain rendering method based on graphics processor
A graphics processor and terrain rendering technology, applied in the field of graphics, can solve problems such as performance degradation and increase the number of triangles drawn, and achieve the effects of saving resources, eliminating T-shaped cracks, and improving processing performance
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[0041] The technical solutions provided by the present invention will be described in detail below in conjunction with specific examples. It should be understood that the following specific embodiments are only used to illustrate the present invention and are not intended to limit the scope of the present invention.
[0042] The native terrain rendering method includes the following steps:
[0043] (1) First, obtain the original terrain image, the length and width of the original terrain are equal, and the length and width of the original terrain are evenly divided into 2 N equal parts, that is, there are 2 in both length and width N +1 vertex, which divides the entire terrain into 2 N x2 N A terrain block (Block) of equal area. In this example such as figure 1 As shown in the figure on the left, N is set to 16, that is, the entire terrain is divided into 16x 16=256 terrain blocks (Blocks) with equal areas.
[0044] Among them, the length and width of each terrain block ...
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