Terrain Rendering Method Based on GPU Acceleration
A graphics processor and terrain rendering technology, applied in the field of graphics, can solve problems such as increasing the number of triangles drawn, performance degradation, etc., to eliminate the T-shaped crack problem, save resources, and improve processing performance.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0040] The technical solutions provided by the present invention will be described in detail below in conjunction with specific examples. It should be understood that the following specific embodiments are only used to illustrate the present invention and are not intended to limit the scope of the present invention.
[0041] The native terrain rendering method includes the following steps:
[0042] (1) First, the original terrain image is obtained, the length and width of the original terrain are equal, and the length and width of the original terrain are evenly divided into 2 N equal parts, that is, there are 2 in both length and width N +1 vertex, which divides the entire terrain into 2 N x2 N A terrain block (Block) of equal area. In this example such as figure 1 As shown in the figure on the left, N is set to 16, that is, the entire terrain is divided into 16x16=256 terrain blocks (Blocks) with equal areas.
[0043] Among them, the length and width of each terrain blo...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com