OpenGL model transformation-based method and system for acquiring three-dimensional coordinate
A technology of three-dimensional coordinates and three-dimensional models, which is applied in image data processing, instruments, etc., to facilitate editing, speed up processing, and shorten production cycles.
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[0026] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.
[0027] Embodiment 1 of the present invention provides a method for obtaining three-dimensional coordinates of OpenGL model transformation, such as figure 1 shown, including the following steps:
[0028] Step S101: receiving anchor point coordinates;
[0029] Receive the anchor point coordinates in the model coordinate system; in this step, collect the anchor point coordinates in the graphics in the model coordinate system used by the user for modelin...
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