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Fee payment system utilizing virtual currency

A fee payment, virtual currency technology, applied in the direction of payment architecture, payment circuit, coinless or similar appliances, etc., can solve the problem of lack of interchangeability of media, reduce the risk of abuse, and improve replaceability. Effect

Active Publication Date: 2012-04-11
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This makes the media less interchangeable
The trouble is that you need to convert balances between media when changing media

Method used

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  • Fee payment system utilizing virtual currency
  • Fee payment system utilizing virtual currency
  • Fee payment system utilizing virtual currency

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0035] figure 1 An outline of a hardware configuration of an entertainment system to which a fee payment system according to an embodiment of the present invention is applied is shown. In the entertainment system 1 of the present embodiment, one or more game terminals 3 (as charging terminal devices) and a plurality of server devices (hereinafter referred to as "servers") 5 are connected to each other via a network 6 (such as the Internet, etc.) to Communication, the game terminal 3 is installed by the operator 2 in a commercial facility (hereinafter referred to as a “store”) such as an entertainment facility, and the server 5 is managed and operated by the service manager 4 . An operator terminal 7 used by an operator 2 , a manager terminal 8 used by a service manager 4 , and a user terminal 10 used by a user 9 are also connected to the network 6 . User 9 is the person who plays the game. The game terminal 3 is a business game machine in which the user 9 is allowed to play ...

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PUM

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Abstract

From a game terminal as a terminal device to be charged, a card ID and a consumed amount of a virtual currency recorded in a card possessed by a user are transmitted to a server device (step S31). The server device replaces the card ID with a user ID as a user ID unique to each user (step S32), and identifies the account of the virtual currency associated with the user ID and managed by the side of the server device, subtracting the consumed amount from the balance of the account when the balance of the account is the consumed amount or more but stopping the subtraction of the consumed amount when the balance is smaller than the consumed amount (step S34). Information relating to a transaction result containing whether the subtraction of the consumed amount is successful or not is transmitted to the game terminal (3) as a response (steps S35, S36).

Description

technical field [0001] The present invention relates to a system capable of paying for services and the like by virtual money. Background technique [0002] Recently, various systems capable of paying for services or product prices by virtual money (referred to as electronic money) have been designed and implemented. The field of entertainment systems is no exception. For example, a fee payment system for entertainment facilities is devised, in which electronic money information such as electronic money balance is read out from an IC card owned by a player, and the electronic money information is updated and written in the IC card to obtain from A predetermined game fee is subtracted from the electronic money, thereby allowing the game to be played within the game fee (for example, see Patent Documents 1 to 3). [0003] Patent Document 1: JP-A-2008-257518 [0004] Patent Document 2: JP-A-2007-79643 [0005] Patent Document 3: JP-A-2006-94877 Contents of the invention ...

Claims

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Application Information

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IPC IPC(8): G06Q20/00G07F17/32A63F9/00G06K17/00G06Q10/00G06Q20/06G06Q20/34G06Q50/00G06Q50/10
CPCG06Q40/02G06Q20/123G06Q50/34G06Q30/00G07F17/3244G07F17/0014G06Q20/105G06Q40/00A63F9/00G06Q20/16G06Q20/36G06Q50/10
Inventor 蟹泽圭奈长友康幸北风裕介牧野矿次堀田治郎纸正彦大泷忠信久保田和孝
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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