High-performance rendering method of three dimensional (3D) point sampling data
A technology of sampling data and three-dimensional points, which is applied in image data processing, 3D image processing, instruments, etc., can solve the problems that are not easy, affect the rendering effect, and cannot draw translucent objects realistically.
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[0042] Example: see Figure 1 ~ Figure 4 , a high-performance rendering method for three-dimensional point sampling data, the method comprising:
[0043] (1) Construct the local implicit surface of the nearest neighbor set of sampling points, and estimate the normal direction based on this. The details are as follows: (a) Use the kD tree to quickly search for the sampling point p i The k-nearest neighbors N k (p i ); (b) based on the radial basis function RBF, and using the normal vector constraint method to formula ② Add constraint points, in the sampling point set N k (p i ) on the reconstructed sampling point p i The local implicit surface f(x,y,z) of , the above is given by the formula ③ f ( x , y , z ) = Σ j = 1 n w j ...
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