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Team organizing video method, device and system used in team organizing game

A game and video technology, applied in the field of online games, can solve the problems that the audio and video processing mode is not suitable for large-scale online games, inconvenient for game promotion and popularization, and aggravates the waste of network resources, so as to facilitate separate maintenance and management, and solve game interruptions. Problems, Ease of Management

Active Publication Date: 2011-09-14
贵阳语玩科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this game, regardless of the number of users, the video game server is assigned a fixed game room and seats, and as long as the user selects a seat, resources are allocated to send and receive the user's audio and video data. As we all know, the start of the game is limited to 3 All users at the same table are seated and have sent a start request before entering the game, resulting in a serious waste of network resources; Seats, disorderly management further exacerbated the waste of network resources
And in this game, only the client end that has video function can participate in this video fighting landlord game, is not convenient for the promotion and popularization of game, so the audio and video processing mode of existing video fighting landlord is not suitable for large-scale network game

Method used

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  • Team organizing video method, device and system used in team organizing game
  • Team organizing video method, device and system used in team organizing game
  • Team organizing video method, device and system used in team organizing game

Examples

Experimental program
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Embodiment 1

[0044] This embodiment discloses an audio and video processing method, which is applied to a team video game; wherein the method is independent of the existing game data processing method, and the processing channel of the game data is the same as the audio and video data processing of the team video Channels are independent of each other. The network architecture of this team video game is as follows figure 1 As shown, it includes two game clients, game servers and video servers connected to each other through a network, wherein the communication and data transmission protocol of the network connection can adopt the RTP+UDP protocol. Such as figure 2 As shown, the team video method in the team game includes the following steps:

[0045] Step S1, the game user logs in the game server through the game client, and after successful login, sends a first video request to the game server.

[0046]In the present invention, the first video request is a general term for messages or...

Embodiment 2

[0086] Corresponding to the above method embodiments, this embodiment discloses a team video system and device in a team game, such as Figure 4 As shown, the system includes:

[0087] The game client 10 is configured to send a first video request to the game server 20, obtain the connection port information of the video server 30 selected by the game server 20, and send a second video request to the video server 30 according to the connection port information, wherein the The first video request is sent after the game user successfully logs in the game server 20 by the game client 10, and the second video request carries the queue identification of the user corresponding to the game client 10;

[0088] The game server 20 is used to receive the first video request of the game client 10, obtain the queue identification of the user corresponding to the game client, and select the video server 30 for the game client 10 according to the queue identification;

[0089] The video se...

Embodiment 3

[0097] Corresponding to the above method embodiments, this embodiment discloses a team video system and device, wherein the general structure of the system is the same as Figure 4 Consistent, no more details. The internal structure of the device is as Figure 5 Shown:

[0098] The game client 10 includes: a first video request sending module 101, configured to send a first video request to the game server 20, after the game user successfully logs in the game server 20 through the game client 10 Sent; the connection port information obtaining module 102 is used to obtain the connection port information of the video server selected by the game server 20; the second video request sending module 103 is connected with the connection port information obtaining module 102, and is used to obtain the connection port information according to the connection port information. Send a second video request to the video server 30, the second video request carrying the queue identifier of t...

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PUM

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Abstract

The invention discloses a team organizing video method, a team organizing video device and a team organizing video system used in a team organizing game, aiming at reducing the waste of network resources and facilitating management. The team organizing video system used in the team organizing game comprises a game client terminal, a game server and a video server, wherein the game client terminal is used for sending a first video request to the game server, obtaining connecting port information of the video server selected by the game server, and sending a second video request to the video server according to the connecting port information; the second video request carries the queue identification of a user corresponding to the game client terminal; the game server is used for receiving the first video request of the game client terminal, obtaining the queue identification of the user corresponding to the game client terminal, and selecting the video server for the game client terminal according to the queue identification; and the video server is used for receiving the second video request sent by the game client terminal, and selecting a team processing module for the game client terminal according to the queue identification to process audio / video data of the game client terminal.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to a method, device and system for forming a team video in a team forming game. Background technique [0002] At present, with the Internet as the transmission medium, the game operator's server and the user's computer as the processing terminal, and the game client software as the information interaction window, it is a fairly sustainable game that aims to achieve entertainment, leisure, communication and virtual achievements. become increasingly popular. [0003] In the existing game systems, most of the game interfaces only have simple text interaction windows to complete the interaction between users through keyboard input or calling common commands with the mouse. In this way, only a small amount of information can be transmitted between users, and when typing this information, it is easy to cause interruption of the game and distract the user's attention. Moreover, simp...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04N21/27
Inventor 梅亮犬
Owner 贵阳语玩科技有限公司
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