Team organizing video method, device and system used in team organizing game
A game and video technology, applied in the field of online games, can solve the problems that the audio and video processing mode is not suitable for large-scale online games, inconvenient for game promotion and popularization, and aggravates the waste of network resources, so as to facilitate separate maintenance and management, and solve game interruptions. Problems, Ease of Management
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Embodiment 1
[0044] This embodiment discloses an audio and video processing method, which is applied to a team video game; wherein the method is independent of the existing game data processing method, and the processing channel of the game data is the same as the audio and video data processing of the team video Channels are independent of each other. The network architecture of this team video game is as follows figure 1 As shown, it includes two game clients, game servers and video servers connected to each other through a network, wherein the communication and data transmission protocol of the network connection can adopt the RTP+UDP protocol. Such as figure 2 As shown, the team video method in the team game includes the following steps:
[0045] Step S1, the game user logs in the game server through the game client, and after successful login, sends a first video request to the game server.
[0046]In the present invention, the first video request is a general term for messages or...
Embodiment 2
[0086] Corresponding to the above method embodiments, this embodiment discloses a team video system and device in a team game, such as Figure 4 As shown, the system includes:
[0087] The game client 10 is configured to send a first video request to the game server 20, obtain the connection port information of the video server 30 selected by the game server 20, and send a second video request to the video server 30 according to the connection port information, wherein the The first video request is sent after the game user successfully logs in the game server 20 by the game client 10, and the second video request carries the queue identification of the user corresponding to the game client 10;
[0088] The game server 20 is used to receive the first video request of the game client 10, obtain the queue identification of the user corresponding to the game client, and select the video server 30 for the game client 10 according to the queue identification;
[0089] The video se...
Embodiment 3
[0097] Corresponding to the above method embodiments, this embodiment discloses a team video system and device, wherein the general structure of the system is the same as Figure 4 Consistent, no more details. The internal structure of the device is as Figure 5 Shown:
[0098] The game client 10 includes: a first video request sending module 101, configured to send a first video request to the game server 20, after the game user successfully logs in the game server 20 through the game client 10 Sent; the connection port information obtaining module 102 is used to obtain the connection port information of the video server selected by the game server 20; the second video request sending module 103 is connected with the connection port information obtaining module 102, and is used to obtain the connection port information according to the connection port information. Send a second video request to the video server 30, the second video request carrying the queue identifier of t...
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