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Method and device for realizing online game

A technology for online games and implementation methods, which is applied in equipment, network topology, computing, etc., can solve the problems of not being able to play games with multiple people at the same time, short effective distance, and affecting connections, etc., to reduce the amount of game data and network bandwidth. Effect

Inactive Publication Date: 2010-06-30
CHINA MOBILE COMM GRP CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] 1. Geographical restrictions
The two-machine communication distance using Bluetooth or infrared technology is often within 10 meters, and if there are obstacles (such as walls, glass, etc.) between them, the effective distance will become shorter
The infrared technology not only has a short communication distance, but also requires that the infrared transmitting and receiving ports of the two terminal devices cannot deviate beyond a certain angle, which is not very practical.
[0005] 2. Only two machines can play against each other
The use of Bluetooth or infrared for mobile game interconnection can only achieve a dual-machine battle mode, but not for multiple people to play games at the same time
Bluetooth technology itself realizes multi-device interconnection, but it seems that it can only support ring connections, which will have a great impact on data transmission efficiency, and when a new player is added and the player exits, it will affect the overall connection
[0006] 3. Does not support communication between players
Therefore, this method of setting up a game server is costly and difficult, and has a limit on the number of people online at the same time (limited server-side performance)
[0009] 2. High network bandwidth is required
This implementation method also requires server suggestions, and the game server needs to participate in the entire game running process. Therefore, it also has the disadvantage of high implementation cost, and when the game server fails, the online game cannot be played.
In addition, due to the star connection between the game server and the terminal, the number of terminals participating in the online game is also limited by the load performance of the game server

Method used

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  • Method and device for realizing online game
  • Method and device for realizing online game
  • Method and device for realizing online game

Examples

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Embodiment Construction

[0028] The invention provides a method and device for implementing an online game, so that the distance between mobile terminals participating in the online game is not limited, and there is no need to set up a game server on the network side to participate in the online game.

[0029] The method and device provided by the present invention will be described in detail below in conjunction with the accompanying drawings.

[0030] see figure 1 , which is a flowchart of a method for realizing an online game provided by an embodiment of the present invention, including the following steps:

[0031] Step S101, each mobile terminal participating in the online game starts the game body stored locally, and establishes a P2P connection through the wireless communication network;

[0032] Step S102, the mobile terminal participating in the online game sends the game data to the wireless communication network, and also carries the identification information of the other mobile terminals...

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PUM

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Abstract

The invention discloses a method and a device for realizing an online game. The method for realizing the online game comprises the following steps that: each mobile terminal which is participated in the online game starts game body which is stored in local, a peer-to-peer P2P connection is established through a wireless communication network; the mobile terminal transmits game data carrying mark information of other mobile terminals which are participated in the online game and stored in local, and transmits the game data to the other mobile terminals which are participated in the online game through the wireless communication network; and the mobile terminal receives the game data which is transmitted through the wireless communication network. By adopting the method and the device, each mobile terminal which is participated in the online game is no limited by a distance, and the process of setting a game server participant online game on a network side is not needed.

Description

technical field [0001] The invention relates to a wireless communication network, in particular to a method and a device for realizing an online game in the wireless communication network. Background technique [0002] In the prior art, online games between mobile terminals (such as mobile phones) are mainly online games realized by bluetooth and infrared rays (both are close-range online), and are basically two-player games, and do not support the online games between players in the game. Communication (there is no need for communication in close-range two-player battles). [0003] The disadvantages of mobile game interconnection methods using Bluetooth or infrared technology are obvious: [0004] 1. Geographical restrictions. The two-machine communication distance using Bluetooth or infrared technology is often within 10 meters, and if there are obstacles (such as walls, glass, etc.) between them, the effective distance will become shorter. The infrared technology not o...

Claims

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Application Information

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IPC IPC(8): G06F19/00H04W84/18
Inventor 骆磊
Owner CHINA MOBILE COMM GRP CO LTD
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