Method for rendering sky based on atmospheric scattering theory and device thereof
An atmospheric scattering and sky technology, applied in image data processing, 3D image processing, instruments, etc., can solve the problems of untimely update of rendering speed and high update frequency, and achieve the effect of reducing the amount of calculation and running smoothly
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[0042] The scheme for rendering the sky proposed by the present invention adopts corresponding processing measures for the characteristics of online games:
[0043] 1. Outdoor rendering accounts for a large proportion of the game scene. The sky occupies a relatively large proportion of the screen for outdoor rendering, and the calculation burden of Pixel Shader is relatively large, but the resolution requirements for sky details are not very high. Therefore, the solution of the present invention can greatly reduce the calculation amount for the preset fixed-size texture, and keep the calculation amount constant under different resolutions.
[0044] 2. The time change is based on the time in the real world or corresponds to the time in the real world in a certain proportion. Scatter updates are slower. Time changes slowly in a realistic natural environment. The position of the sun varies insignificantly per degree. Rendering can specify a fixed-length interval to update tex...
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