Real-time dynamic water surface analogy method based on GPU
A simulation method, real-time dynamic technology, applied in the field of virtual reality technology and GPU, can solve problems such as real-time difficulty
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[0036] The GPU-based real-time dynamic water surface simulation method mainly adopts GPU accelerated calculation, uses the FX effect file of DirectX 9, first obtains the refraction and reflection maps through program rendering, and then calculates the reflection and refraction vectors in the GPU, samples the texture, and obtains the reflection Color and refraction color, and finally mix the reflection color and refraction color according to the Fresnel phenomenon. Its specific implementation steps are as follows:
[0037] 1) Use the HLSL language to write the FX effect file based on Directx Shader, which includes both the vertex shader and the fragment shader in the FX effect file, which will be used to set the material during the modeling process, and finally loaded by the 3D application;
[0038] 2) Create a pool model in 3DS Max. The pool model includes the pool wall and the pool bottom. The pool wall is a ring, and the pool bottom is a circular plane. The material of the p...
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