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Stream media system based on P2P technology

A streaming media and technical technology, applied in the field of computer networks, can solve problems such as slow system speed, heavy server load, crash, etc., and achieve the effect of ensuring stability, availability and fluency

Inactive Publication Date: 2008-02-27
宁波成功多媒体通信有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] P2P (Peer-to-peer, representing a peer-to-peer relationship) technology is an emerging network application technology. In traditional network data transmission, all users request data from the server. When the number of users is large, the server is overloaded. Heavy, causing the entire system to slow down or even crash

Method used

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  • Stream media system based on P2P technology
  • Stream media system based on P2P technology

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Embodiment Construction

[0005] Figure 1 is a schematic structural diagram of a streaming media system based on P2P technology. This system is composed of: a network management server, a video server, a communication network and end users; Request to distribute it to the communication network of a specific program, and the end user can obtain program data from multiple other users distributed in the communication network, and finally multiple data streams are combined into video data for playback. As shown in Figure 2: the video server first joins the communication network, and copies and distributes multiple copies of the video data stream to multiple users distributed in the communication network for playback, and the user who receives the video data stream forwards it to other users for playback . Since the video data stream has undergone multi-level forwarding from the video server to the end user, the video server is only responsible for sending data to its adjacent end users, and the end user is...

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Abstract

A stream media system based on P2P technology is composed of a network management server, a video server, communication networks and terminal users, who can either receive or transfer contents, in which, comunication networks deal with data packets of different priorities and key frame data of audio and video are transmitted in prior, data of ordinary frames are transmitted within the allowing sphere of overtime and those beyond is cast off, so it's only necessary to use few server resources to build up a huge stream media system.

Description

technical field [0001] The invention relates to the technical field of computer networks, in particular to a streaming media system based on P2P technology. Background technique [0002] P2P (Peer-to-peer, representing a peer-to-peer relationship) technology is an emerging network application technology. In traditional network data transmission, all users request data from the server. When the number of users is large, the server is overloaded. Heavy, causing the entire system to slow down or even crash. In the P2P system, data is stored in each node (the status of these nodes in the system is equal), and the data is directly transmitted between nodes. Each node in the system is both a data receiver and a data transmitter. Solved the problem of server performance bottleneck. Contents of the invention [0003] In order to solve the problem that the server load is too heavy and the speed of the whole system is too slow, the present invention proposes a streaming media syst...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/00H04N7/24
Inventor 蔡幸波马滔
Owner 宁波成功多媒体通信有限公司
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