Control method for game picture display and system thereof

A technology of screen display and control method, applied in the field of computer games, can solve problems such as waste of human and material resources, multi-server resources and network bandwidth resources, destroying user interaction experience, etc.

Active Publication Date: 2007-09-12
TENCENT TECH CHENGDU
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] It can be seen from the above that when a certain individual pixel needs to be changed, a new whole image needs to be recreated, so that a large number of those pixels that do not need to be changed are reused, resulting in a waste of manpower and material resources, and even consumption of over-used pixels. Too many server resources and network bandwidth resources affect the speed of interaction between the server and the user, and destroy the user's interactive experience

Method used

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  • Control method for game picture display and system thereof
  • Control method for game picture display and system thereof

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Embodiment Construction

[0026] As shown in Figure 1, in step S100, when the server receives a request from the client that needs to change a certain map pixel in the game screen (for example, it is necessary to change the tree on the map into a tree with snow, the The number of the tree is 1-1-1), first confirm whether to allow the request (in step S105), mainly because the user needs to request to change a certain pixel on a certain map, and because after changing this pixel, the server may allow All user clients change the display of this pixel, so it is necessary to determine whether the request to modify this pixel is allowed. If not allowed, then directly return an error message to the client (in step S110);

[0027] Otherwise, in step S115, the map resource management module on the server side reads the map configuration file on the server side, and judges whether the map configuration file is allowed to be changed. The name (or number) of the pixel and the relationship information of the posi...

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Abstract

The invention relates to a game picture display control method, comprising the steps of: S1. server end receives a map element change request message; S2. according to the request information, calling map element files to redraw the specified frame of corresponding elements in the corresponding map files and playing the specified frame. And the invention makes the game picture change richer, saving element quantity and fining the control of the follow-up maintenance for the management of the whole map.

Description

technical field [0001] The present invention relates to computer games, more specifically, to a method and system for controlling the display of game screens. Background technique [0002] At present, the most notable feature of 2D graphics games is that all graphic elements are made in the form of flat pictures, and individual pixels in the map are integrated with other individual pixels, that is, the whole map is made. Its surface, buildings and other scenes are composed of single-frame still pictures. The animation is pre-existing in the form of one frame. If the scene pixels that need to be dynamic in the game (such as torches, flowing water, and fluttering flags) are dynamic pictures composed of several pictures, then, Call these prepared dynamic pictures according to certain rules and play them frame by frame. [0003] However, if you need to change a certain voxel (for example, change a tree to a snow-covered tree) without updating the game, it is generally difficul...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00A63F13/00A63F13/52
Inventor 王庆
Owner TENCENT TECH CHENGDU
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