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Three-dimensional alignment board game

Inactive Publication Date: 2018-05-10
HOTCHKISS MARK A
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The game is designed to be challenging, innovative, and enjoyable to play. It has been designed to have a strategic and skilled feel to it.

Problems solved by technology

The three-dimensional alignment board game of the invention is non-simplistic and optimally challenging.

Method used

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Examples

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Embodiment Construction

[0016]Referring now to the figures, throughout which like numerals are used to designate like structure, a three-dimensional alignment board game according to the invention, in various non-limiting exemplary embodiments thereof, is generally indicated at 10. Those having ordinary skill in the related technology should readily appreciate that, although these embodiments of the game 10 are implemented with the structure described in detail below and shown in the drawing, any other suitable game 10 having rules different than the ones described below can be implemented with such structure.

[0017]Referring now to FIGS. 1-5, the game 10 includes, in general, four vertical levels of playing boards, generally indicated at 12, 14, 16, 18 (all shown only in FIGS. 2-5), that are aligned with each other. Adjacent playing-board levels 12, 14, 16, 18 are spaced from each other. Each playing-board level 12, 14, 16, 18 includes a grating, lattice, or grid 19 forming a “5×5” planar array or matrix, ...

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Abstract

A three-dimensional alignment board game includes four substantially aligned, spaced vertical levels of playing boards. Each level includes a grid forming a “5×5” planar matrix defining twenty-five placement areas for a total of one-hundred placement areas. At least two sets of playing pieces are distinguishable from each other and assigned to players of the game. Each piece can be placed and rest upon any of the one-hundred placement areas. A scorekeeping system keeps score by tracking points of the players. The game is completed when a player is first to accumulate a predetermined total number of points. The players take turns between / among themselves. Each player scores a first predetermined number of points by placing four pieces on four open vertically aligned placement areas of four levels, four pieces on four open diagonally aligned placement areas of four levels, or four pieces on four open horizontally aligned placement areas of any level.

Description

BACKGROUND OF INVENTION1. Field of Invention[0001]The invention relates, generally, to board games and, more particularly, to a three-dimensional alignment board game.2. Description of Related Technology[0002]Three-dimensional alignment board games other than for playing of checkers and chess are known. However, such games are either overly simplistic or challenging. For example, with regard to those that are overly simplistic, some such games define a “3×3×3” arrangement of placement areas. And, with regard to those that are overly challenging, some such games define as great as a “9×9” arrangement of placement areas for each playing-board level while others include an arrangement of as many as eight playing-board levels. Unfortunately, these arrangements can severely limit the range of types of players to whom these games are optimally suited while taking away the optimal competitiveness, forward thinking, skill, strategy, and, thus, fun of playing these games for other types of p...

Claims

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Application Information

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IPC IPC(8): A63F3/00
CPCA63F3/00214A63F2003/0022A63F3/00003A63F3/00094A63F2003/00217
Inventor HOTCHKISS, MARK A.
Owner HOTCHKISS MARK A
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