Method and apparatus for evaluation of skill level progression and matching of participants in a multi-media interactive environment
a multi-media interactive environment and skill level technology, applied in the field of interactive electronic games and interactive simulation environments, can solve the problem that the ranking system does not know exactly the skill of the gamer
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[0015]An apparatus and method is described for operating an online interactive simulation and / or game environment, in which an object's motion along a path is controlled by a player. A player's skill level is quickly quantified while the player controls the object traversing the path, so that the player can be properly placed in games with those of like skill. This is accomplished without having the player compete with others.
[0016]In embodiments of the invention, an optimal path is established for the object's travel during a portion of a game and, at each increment of travel, an optimum velocity or time delta is established. The path of the object that is being controlled by a player being rated is then tracked over the same path. At each distance increment the object's position and velocity or time delta are recorded and compared with the optimum. Deviations therebetween are calculated on an incremental basis, and the aggregate determines the player's skill level for a set of equ...
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