Entertainment Device

a technology for a display device and an entrance, which is applied in the field of display devices, can solve the problems of difficult to wear, difficult to manufacture, and difficult devices, and achieve the effect of reducing the thickness of the dermal layer, without loss of texture and/or deformation

Inactive Publication Date: 2014-05-29
RAKHECHA SHAILENDRA +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0014]The present invention attempts to solve the problems faced by the devices of the prior art and aims at providing a simple, inexpensive yet durable entertainment device having enjoyable and interesting indicia capable of achieving a feature of animation semi-automatically. The present invention also caters to an entertainment device capable of inducing animation, the said entertainment device being user friendly, delicate to the dermal layer and washable without the loss of texture and / or deformation of the animated features depicted on the said entertainment device.

Problems solved by technology

The type of fabric used for inducing animation is harsh and uncomfortable to wear by a human being.
Moreover, it will pose difficulty while washing the said apparel.
The complexity of the devices disclosed in the second and third patents mentioned above makes such devices relatively difficult or even impractical for mass production.
Garments to be worn close to a user's body cannot be comfortably used in these devices as they utilize rigid or semi-rigid moving parts.
As per Paterson's patent (U.S. Pat. No. 4,909,769) use of an extended transparent material running through the entire length of trousers from waist down to shoes or foot of the user often lacks in comfort factor.
Moreover, repeated stretching of the length of transparent line may in time reduce the resiliency of the garment, so that the effectiveness of the device in replication life is diminished, and the shape of the garment also runs the risk of being distorted.

Method used

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Examples

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example 1

[0048]A preferred embodiment of the invention has been depicted in FIGS. 1 to 4.

[0049]FIG. 1 illustrates the semi-automatic entertainment device comprising an apparel (1) meant to be worn on the upper part of the body. A design or motif / indicia (3) printed or affixed on the front part of the apparel at the definite position and is fused with a fusing fabric material (9) at a definite position on the rear side of the front part of the apparel creating a patchy appearance. The said fusing fabric material (9) provides stiffness to the rear surface that would be covered by the animate object (2) in the semi-automatic entertainment device. This protects the area covered under the animate object or indicia / insignia of the semi-automatic entertainment device from deforming upon washing, thus retaining its shape. To said patchy portion, at least one slit (5) is created for the insertion of at least one means such as a strap (10) through said one slit.

[0050]FIG. 2 describes the front view of...

example 2

[0053]Another embodiment of the invention has been presented in the FIGS. 5 to 8.

[0054]FIG. 5 illustrates a front view of indicia (3) in a normal position of the arms according to the second embodiment of the present disclosure. A design or motif (indicia) printed or affixed on the front part of the apparel (1) at the definite position and fused with a fusing fabric material (9) at a definite position on the rear side of the front part of the apparel for creating a patchy appearance at rear side of the front part of the apparel. To said patchy portion, at least one slit (5) is created for the insertion of at least one means such as a strap / string (10) through said at least one slit.

[0055]FIG. 6 illustrates a front view of indicia (3) in a displaced position of the arms according to another embodiment of the present disclosure. Figure describes the front view of the animate part (2) and the position of the animate part when it moves up through the recess (5) creating an impression of...

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PUM

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Abstract

An entertainment device comprising an apparel (1) or a garment meant to be worn on the upper part of the body depicting at least one portion of an animate part in the front part of the apparel, an animate part 12) comprising of an indicia (3) (design or motif) and an insignia (4) (patch or a badge) affixed to said apparel, means for inducing animation in said apparel attached to said animate part comprising an interlock system affixed to the rear side of the front part of the apparel displaying at least one portion of said animate part and means for inducing animation.

Description

CROSS-REFERENCE TO RELATED PATENT APPLICATIONS[0001]This patent application is a continuation of PCT / IN2012 / 000305, filed Apr. 26, 2012, which claims priority to Indian Patent Application No. 634 / KOL / 2011, filed May 6, 2011, the entire teachings and disclosure of which are incorporated herein by reference thereto.FIELD OF THE INVENTION[0002]The present invention relates to an entertainment device. More particularly, the subject invention describes a semi-automatic entertainment device depicting at least one portion of an animate object induced by the displacement of at least one portion of the said entertainment device. The present invention also provides means for inducing the said animation to the entertainment device.BACKGROUND OF THE INVENTION[0003]Entertainment devices occur in a variety of commodities ranging from electronic gadgets, audio / video devices, toys, multimedia, to name a few. The means of entertainment has grown leaps and bounds in the recent years and its expansion...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A41B1/08
CPCA41D11/00A41D27/08A41B1/08
Inventor RAKHECHA, SHAILENDRA
Owner RAKHECHA SHAILENDRA
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