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Apparatus and method for adjusting difficulty level of game

a technology of difficulty level and applicability, applied in the field of applicability and method for adjusting the difficulty level of a game, can solve the problems of low accuracy in the ascertainment of the skill level of the user, inability to sustain the interest of the game, and inability to adjust the difficulty level

Inactive Publication Date: 2010-11-04
ELECTRONICS & TELECOMM RES INST
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention provides an apparatus and method for adjusting the difficulty level of a game based on a user's skill level to prevent the user from losing interest in the game. The apparatus includes an artificial intelligence unit for storing algorithms, a strategy toolkit for generating metadata and game strategies, and a simulation toolkit for calculating relative difficulty levels of the game strategies and applying them to the game. The method involves reading game resources, creating game strategies, calculating relative difficulty levels, and applying one of the game strategies or the combined game strategies based on the user's skill level.

Problems solved by technology

However, there is a problem that the interest on the game cannot be sustained.
However, since the user's skill level is ascertained based on user input data obtained from simple factors such as the user's input speed, the accuracy in the ascertainment of the user's skill level is low.
As a result, since the difficulty level is adjusted based on the user's skill level, the adjustment of the difficulty level is also doubtable.
However, there is a problem in that the interest on the game cannot be sustained, as in the first example, because the difficulty level of the game is adjusted by changing game parameters.

Method used

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  • Apparatus and method for adjusting difficulty level of game

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Embodiment Construction

[0028]The advantages and features of the present invention, and methods of accomplishing these will be clearly understood from the following embodiments taken in conjunction with the accompanying drawings. However, the present invention is not limited to those embodiments but may be implemented in various forms. It should be noted that the present embodiments are provided to make a full disclosure of the invention and also to allow those skilled in the art to know the full range of the invention. Therefore, the present invention is to be defined only by the scope of the appended claims. Further, like reference numerals identify like or similar elements throughout the specification.

[0029]Hereinafter, embodiments of the present invention will be explained in more detail with reference to the accompanying drawings.

[0030]FIG. 1 illustrates a block diagram of an apparatus for adjusting difficulty level of a game in accordance with an embodiment of the present invention.

[0031]The difficul...

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Abstract

An apparatus for adjusting difficulty level of a game, includes: an artificial intelligence unit for storing artificial intelligence algorithms; a strategy toolkit for generating metadata for game resources and creating game strategies by applying the artificial intelligence algorithms using the metadata; and a simulation toolkit for calculating relative difficulty levels of the game strategies and combinations of the game strategies and applying to the game one of the game strategies and the combinations of the game strategies based on a user's skill level determined during the game.

Description

CROSS-REFERENCE(S) TO RELATED APPLICATIONS[0001]The present invention claims priority of Korean Patent Application No. 10-2009-0038239, filed on Apr. 30, 2009, which is incorporated herein by reference.FIELD OF THE INVENTION[0002]The present invention relates to an apparatus and method for adjusting difficulty level of a game, and, more particularly, to an apparatus and method for dynamically adjusting difficulty level of a game based on a user's skill level.BACKGROUND OF THE INVENTION[0003]Computer games have been developing along with the birth of the computer, from simple games of the early days to today's online games.[0004]Most of the early days' games were two-person games that are played between two people. However, with integration of an artificial intelligence technology into the computer games, the computer games have rapidly developed. In recent years, the artificial intelligence technology has become essential part for success of the games.[0005]Meanwhile, there were att...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/10A63F2300/609A63F2300/6027A63F2300/6018A63F13/67A63F13/58A63F13/837G06Q50/10
Inventor SOHN, KANG MINPARK, CHANG JOON
Owner ELECTRONICS & TELECOMM RES INST
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