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Board game for teaching principles of abundance

a board game and abundance technology, applied in the field of games, can solve the problems of not providing the player interaction available, not teaching more than, and expensive seminars and training programs, and achieve the effect of learning during game play

Inactive Publication Date: 2008-09-18
BROADWATER BRANDON J +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0012]Each player is initially pseudo-randomly ascribed a simulated level of character. A player's progress is accelerated by the player's ability to grow in character by developing a greater capacity to serve others. By strengthening his character, the player increases his ability to generate passive income and further progress in the game, which progression in turn enhances his capacity to serve others. Each player's capacity to serve is strengthened during game play through the use of instructions and challenges incorporated into the rules of the game and elements of the game that introduce opportunities for players to actually serve one another during the game.
[0014]Embodiments of the present invention demonstrate in the finite realm of game play the adage that you can take the individual out of the environment but you can't take the environment out of the individual; however, if you take the thought processes that are prevalent in an environment out of the individual, the individual can remove themselves from the environment as well as assist others in making the same transformation. In one embodiment of the game, game events are presented in a manner that simulates participation in a live facilitated seminar. In this embodiment, the game is played in such a way that the lessons learned during game play are reinforced in a manner that makes them accessible in, and applicable to daily life experiences.

Problems solved by technology

However seminars and training programs are expensive.
However, these references do not provide the player interaction available at live facilitated learning events and, they do not teach more than financial education.
They fail to address the emotional and spiritual changes the student needs to transform himself to maximize the principles and strategies being taught.
Consequently, many students struggle to apply the teachings and methods because they apply them from a frame of reference that has not been enlightened to an abundant way of thinking.
For those students that are able to apply them, the wealth strategies and tactics may result in financial gains, but when applied by individuals lacking proper motives or enlightenment, the financial success is often obtained through selfishly one-sided, “win-lose” or “zero-sum” type dealings.
Students eager to creatively apply the principles of wealth building may, with a lack of moral or principle-based guidance, engage in practices that are unethical or illegal.
These practices often lead to loss of personal integrity, and sometimes even criminal prosecution and incarceration.
For example, creative real estate investing practices have at times resulted in fraudulent activity.
Specifically, mortgage fraud is at record levels, and is a contributing factor in the present mortgage lending market difficulties.
In addition to the negative impact such selfish and predatory practices have a on those that use them, negative consequences also affect those that are victimized by them.
Furthermore, they undermine social values and the reputation of other professionals operating in the same or similar markets or industries.

Method used

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  • Board game for teaching principles of abundance
  • Board game for teaching principles of abundance
  • Board game for teaching principles of abundance

Examples

Experimental program
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Embodiment Construction

[0040]For purposes of describing the preferred embodiment of the invention, the following definitions are adopted:

[0041]Abundance: a condition of fulfillment marked by high personal integrity, character and service to others which leads to happiness and personal prosperity in all aspects of one's life;

[0042]Asset: an interest in an income producing property, including a business interest, real estate, intellectual property, stock, bonds, precious metals or other marketable property;

[0043]Character: a measure of one's personal effectiveness, also referred to herein as potential energy; and

[0044]Facilitator: a feature that evokes thoughtful participation by a player akin to the interactive environment typically created by a live presenter at an educational seminar.

[0045]In the following detailed description of the preferred embodiments, reference is made to the accompanying drawings, which form a part hereof, and within which are shown by way of illustration specific embodiments by wh...

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PUM

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Abstract

Disclosed is a highly interactive board game that teaches wealth building principles in the context of business, real estate, and other investments decisions, and that teaches self-improvement through character-strengthening exercises related to integrity, spirituality, cooperation and service to others. The game as disclosed includes four closed loop paths. The first three, inside paths represent the lives of the poor, the middle-class, and the rich. The three inside paths are circumscribed by a fourth closed loop path representing an abundant life of both wealth and happiness. Each of the loops is divided into game spaces which correspond to various game events. The game events include investment opportunities, changes in prevailing market conditions, and events and challenges related to personal growth and character development. Progress between the loops is a function of the player's decisions concerning both character-building and wealth related events.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]The present application claims the benefit of U.S. Provisional Application No. 60 / 891,040, filed Feb. 21, 2007, which is incorporated herein by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]This invention relates to the art of games and, more particularly, to a board game promoting abundant living by teaching principles of wealth accumulation and character development through educational game play involving financial and personal decision making, self exploration and character-building interactive exchanges.[0004]2. Background and Related Art[0005]With financial markets in flux, corporate pensions being curtailed and government sponsored social programs stretched to their limits, the adult population is becoming more interested in learning to become, and in becoming, more self reliant for long term financial security. Many individuals and organizations are taking advantage of this market for services by offerin...

Claims

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Application Information

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IPC IPC(8): A63F3/00
CPCA63F3/00072
Inventor BROADWATER, BRANDON J.BROADWATER, LESLY
Owner BROADWATER BRANDON J
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