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Educational toy

a technology for education and toys, applied in the field of education toy, can solve the problems of not often developing mental skills and/or and achieve the effects of developing mental skills, developing gross motor skills, and enhancing the child's education

Inactive Publication Date: 2005-07-28
LITTLE TIKES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0003] The present invention provides a toy with which a child learns while moving around during play. Not only is the toy enjoyable and helps to develop gross motor skills but, significantly, it also develops mental skills and / or enhances the child's education.

Problems solved by technology

While these activities are often extremely enjoyable for the children, and help them to build gross motor skills, they do not often develop mental skills and / or enhance the child's education.

Method used

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Examples

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Embodiment Construction

[0014] Referring now to the drawings, and initially to FIG. 1, a toy 10 according to the present invention is shown. The toy 10 comprises a mobile device 12 and a plurality of islands 14, which the mobile device 12 can be placed in a certain (predetermined) proximity thereof. The mobile device 12 comprises a vehicle-like structure, which is designed to be positioned over the islands 14. To this end, the mobile device 12 comprises a body 16, motion-providing members 18 (e.g., wheels or rollers rotatably attached to the body 16), and a steering mechanism 20 (e.g., a steering wheel). The mobile device 12 illustrated in FIG. 1 resembles a truck; the child can sit on the body 16 (i.e., it is a ride-on) and “drive” the mobile device 12 towards the island 14 of his / her choice. Other vehicle-like structures that could be used for the mobile device 12 could resemble, for example, a car, wagon, wheelbarrow, grocery cart, etc.

[0015] Referring now additionally to FIG. 2, a mobile device 22 acc...

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PUM

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Abstract

A toy comprising a mobile device and a plurality of islands, which can be arranged on a surface (e.g., the floor). During play, the mobile device can be selectively moved to a location within a predetermined proximity of each of the islands. An identification tag is associated with each island and contains information to identify the associated island and distinguish it from the other islands. A reader reads the identification tag when the mobile device is placed in the predetermined proximity of the island, and a different output is generated for each island.

Description

FIELD OF THE INVENTION [0001] The present invention relates generally as indicated to an educational toy and, more particularly, to an educational toy wherein a child moves around during play. BACKGROUND OF THE INVENTION [0002] Children generally enjoy toys and / or activities which allow them to move around during play. For example, children enjoy riding on toy vehicles (e.g., toys that resemble trucks, bikes, cars, trains, etc.) and / or pulling / pushing such vehicles (i.e., wagons, wheelbarrows, shopping carts, etc.). They also enjoy jumping or stepping among stones, bricks, and / or hopscotch squares. While these activities are often extremely enjoyable for the children, and help them to build gross motor skills, they do not often develop mental skills and / or enhance the child's education. SUMMARY OF THE INVENTION [0003] The present invention provides a toy with which a child learns while moving around during play. Not only is the toy enjoyable and helps to develop gross motor skills b...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63H30/00G09B1/02
CPCA63F9/24G09B1/02A63F2009/2489
Inventor MCEACHEN, PETER C.SMITH, STEVEKELLER, MIKEKANOZA, JASON
Owner LITTLE TIKES
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