Randomly topologically structured virtual role driving method based on skeleton
A virtual character and topology technology, applied in animation production, 3D image processing, image data processing, etc., can solve the problems of memory space consumption, information redundancy, and failure to meet the storage requirements for the coexistence of multiple virtual characters in the skeletal system, etc. Achieve the effects of improving computing efficiency, reducing space occupation, and saving storage space
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[0051] The present invention will be described in detail below with reference to the accompanying drawings and specific embodiments.
[0052] The driving method of the skeleton-based arbitrary topology virtual character of the present invention comprises the following steps:
[0053] Step 10, obtaining relevant information of the virtual character. Virtual roles can be logically divided into three parts, such as figure 2 As shown, they are: skeletal system, skin texture information and motion data. The skeletal system is a kind of static information, which determines the basic characteristics such as the shape and size of the virtual character. Giving different motion data to the skeletal system can drive the bones to achieve different motion postures, and the movement of the bones will change the skin texture information, and the skeletal system , skin texture information, and motion data can drive virtual characters. In order to realize the driving of the virtual charact...
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