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Virtual reality simulation experience device

A virtual reality and position-corresponding technology, applied in the field of virtual reality, can solve problems such as the sense of smell is still in the indoor environment, the surfing simulation experience device cannot adjust the direction of surfing, and the user experience is limited, so as to improve the effect of tactile experience, Increase the effect of tactile feeling and flexible adjustment

Inactive Publication Date: 2022-08-05
PUYANG VOCATIONAL & TECHN COLLEGE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] When using virtual reality technology, not only VR glasses are required, but also a simulation device is required to simulate the on-site environment, so that users can achieve a better experience. Most of the existing skateboard surfing simulations require users to directly cover VR glasses at the eye position, and then use the The user stands on the surfboard, and as the scene changes in the VR glasses, one end of the surfboard is tilted up, allowing the user to experience the feeling of surfing. Surfing is carried out on the sea or lake, and the visual and tactile senses are similar to real surfing. There is a small difference, but when the user surfs, the pure visual and tactile sense of the waves is felt, and the auditory and olfactory senses are still in the indoor environment, resulting in a limited sense of experience for the user, and the traditional surfing simulation experience device cannot adjust the direction of surfing. Affect the user's surfing experience, and the traditional surfing simulation experience device cannot realize two users to experience surfing simultaneously

Method used

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Examples

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Embodiment Construction

[0029] The following examples will be combined with the embodiments of the present invention to clearly and complete the technical solutions in the embodiments of the present invention. Obviously, the embodiments described are only a part of the embodiments of the invention, not all embodiments. Based on the embodiments in the present invention, all other embodiments obtained by ordinary technical personnel in the art under the premise of not creative labor belong to the scope of the protection of the present invention.

[0030] See Figure 1-9 It shows, a virtual reality simulation experience device, including chassis 100, the top surface of the chassis 100 is fixed with a ring guide rail 110, the circular guide rail 110 is set with a bracket 200, the ends of the two tops of the support board are embedded with a fixed arc -shaped shape. The inner rolling connection of the guide rail 300, the inner rolling connection of the arc -shaped guide rail 310 is 310, and the transmission me...

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Abstract

The invention relates to the technical field of virtual reality, in particular to a virtual reality simulation experience device which comprises a chassis, an annular guide rail is fixed to the top surface of the chassis, a supporting plate is arranged at the top of the annular guide rail, arc-shaped guide rails are fixedly embedded into the two ends of the top surface of the supporting plate, and surfboards are connected to the inner sides of the arc-shaped guide rails in a rolling mode. A transmission mechanism is arranged between the two surfboards, the transmission mechanism comprises a positioning block fixedly connected with the two arc-shaped guide rails, and the two sides of the positioning block are rotationally connected with first gears. According to the invention, the surfboard rolls on the arc-shaped guide rail to simulate the rising condition during surfing, the supporting plate drives the surfboard to rotate on the chassis to adjust the surfing direction, and the water spray nozzles on the VR glasses spray water to the face of a user, so that the tactile effect of the surfing simulation experience is improved; and the two surfboards can synchronously rise on the arc-shaped guide rails at the corresponding positions to simulate the surfing condition, so that the use efficiency of the virtual reality simulation experience device is improved.

Description

Technical field [0001] The invention involves the field of virtual reality technology and specifically involves a virtual reality simulation experience device. Background technique [0002] Virtual reality technology not only requires VR glasses, but also needs to simulate the on -site environment, so that users can achieve a better experience. Most of the existing skateboard surfing simulation is that users directly cover the VR glasses in the eyes, and then use it to use it. Those standing on the surfing board, with the changes in the inside scenes of VR glasses, raised one end of the surfing board, which allows users to experience the feeling of surfing. The surfing is performed on the sea or lake. Small differences, but when users are surfing, the waves are simply visual and touch -sensitive. The hearing and smell are still in the indoor environment, resulting in a limited experience of users, and the traditional surfing simulation experience device cannot regulate the direct...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/28A63F13/54
CPCA63F13/28A63F13/54A63F2300/302A63F2300/6081
Inventor 翟志恒郭慧霞付培培
Owner PUYANG VOCATIONAL & TECHN COLLEGE
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