Third-party communication library bridging method and system adaptive to unreal engine application
An Unreal Engine and adaptation technology, applied in the field of communication, can solve problems such as increased development time consumption, increased development difficulty, and compilation errors
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[0042] The preferred embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings, so that the advantages and features of the present invention can be more easily understood by those skilled in the art, so as to define the protection scope of the present invention more clearly.
[0043] refer to figure 1 As shown, this embodiment discloses a third-party communication library bridging method adapted to Unreal Engine applications, including the following steps,
[0044] Step S1. Configure a communication plug-in for the Unreal Engine application that needs to communicate. The communication plug-in is an officially released communication plug-in, so that the main body of the application can normally call the communication interface in the communication plug-in to send and receive messages; and add in the Unreal Engine application Receive business module, send business module.
[0045] Step S2, configure a communication tran...
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