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Virtual game fighting method and device, equipment and storage medium

A technology of equipment and virtual characters, applied in the field of virtual environment, can solve the problem of reducing the intensity of confrontation in virtual games and achieve the effect of ensuring the intensity of confrontation

Pending Publication Date: 2022-04-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the above method still cannot avoid unfair 2V3 competition or 4V5 competition after the user ignores the punitive measures or is temporarily interrupted by a phone call or other affairs and quits the virtual game, which leads to a reduction in the intensity of the virtual game

Method used

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  • Virtual game fighting method and device, equipment and storage medium
  • Virtual game fighting method and device, equipment and storage medium
  • Virtual game fighting method and device, equipment and storage medium

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Embodiment Construction

[0097] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0098] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present application as recited in the appended claims.

[0099] The terminology used in the present disclosure is for the purpose of describing particular embodiments only, and is not intended to...

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Abstract

The invention discloses a battle method, device and equipment for virtual game playing and a storage medium, and belongs to the technical field of virtual environments. The method comprises the following steps: displaying a midway access control piece, wherein the midway access control piece is used for taking over a multi-user online virtual game of which a second user account is opened but leaves midway; and in response to a trigger operation on the midway access control piece, displaying a game playing picture of the multi-user online virtual game playing, the game playing picture being a picture after the first user account is used for replacing the second user account to join in the multi-user online virtual game playing. According to the method, the first user account takes over and joins in the multi-user online virtual game, and the first user account continues to perform virtual competition in the multi-user online virtual game; the unfair competition between the two camps caused by the halfway exit of the second user account is avoided, and the problem that the competition ability of the camp where the second user account is located is obviously reduced after the second user account exits is solved.

Description

technical field [0001] The present application relates to the field of virtual environment technology, and in particular to a method, device, equipment and storage medium for a virtual game. Background technique [0002] In virtual games, users are usually divided into two or more camps for 3V3 or 5V5 competition. In the case that a user quits the virtual game midway, the competitive ability of the user's camp will drop significantly, affecting the fairness of the virtual game. [0003] In related technologies, users are usually prevented from quitting the virtual game midway through punitive measures such as prohibiting the user who quits midway from joining a new virtual game or reducing the credit score of the user account of the user. [0004] However, the above method still cannot avoid unfair 2V3 competition or 4V5 competition after the user ignores the punitive measures or is temporarily interrupted by a phone call or other affairs and quits the virtual game, which l...

Claims

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Application Information

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IPC IPC(8): A63F13/795A63F13/70
CPCA63F13/795A63F13/70
Inventor 练建锋
Owner TENCENT TECH (SHENZHEN) CO LTD
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