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Simulation system for practice instead of competition based on previous non-antagonistic item competitive sports competition

A technology of competitive sports and simulation system, applied in] The present invention relates to the field of sports competition training, which can solve the problems of standing out in trials, difficulty in obtaining, and inability of athletes to further improve their level, so as to achieve the effect of improving training efficiency and facilitating playback

Pending Publication Date: 2022-03-04
SUOOTER TECH BEIJING LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In sports competition training, many athletes have fewer opportunities to participate in large-scale competitions. This is mainly because the selection mechanism before competitions has eliminated many athletes. Many athletes cannot further improve their level because they cannot participate in large-scale competitions, so it is even less likely to stand out in the selection competition ; It is usually difficult to integrate enough athletes and referees to organize competitions for training, thus forming a vicious circle, making it more difficult for athletes who have no experience in large-scale competitions to gain experience in large-scale competitions

Method used

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  • Simulation system for practice instead of competition based on previous non-antagonistic item competitive sports competition
  • Simulation system for practice instead of competition based on previous non-antagonistic item competitive sports competition

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Embodiment Construction

[0029] Below with the accompanying drawings ( Figure 1-Figure 2 ) to illustrate the present invention.

[0030] figure 1 It is a schematic diagram of the structure of the simulation system based on the non-confrontational sports competition in the past for implementing the present invention. figure 2 It is a schematic diagram of the working process of the simulation system for training based on the 10-meter air rifle / pistol final in the present invention. refer to Figure 1 to Figure 2 As shown, the game-based training simulation system based on previous non-confrontational sports competitions includes a game-based training simulation software 1 that can run on a computer, and the game-based training simulation software 1 includes virtual athletes. Game data playback Functional module 11, simulated competition ranking process module 12, real competition rules execution module 13, and simulated competition ranking result module 14, the virtual athlete competition data are ...

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Abstract

On the basis of a previous non-antagonistic item competitive sports competition simulation system, virtual athletes and real athletes participating in practice on a real playground are integrated into competition players of the same competition; the virtual athletes and the competition data thereof are athletes with determined rankings and competition data thereof in the past non-antagonistic item competitive sports competition. The competitive score data of the real athletes participating in practice and the competitive score data of the virtual athletes obtained by replaying the competition data of the virtual athletes are jointly ranked or eliminated or promoted according to a real competition rule, so that the real athletes participating in practice can complete a regular competition process; the simulation experience of the same competition with the player in the top and the simulation ranking position where the player may enter are obtained, and the purpose of replacing practice with the match is achieved.

Description

technical field [0001] The present invention relates to sports competition training technology, especially a simulation system based on previous non-confrontational competitive sports competitions, which integrates virtual athletes and real participating athletes on the real sports field into the same competition Players, virtual athletes and their game data are all athletes with definite rankings and their game data in previous non-confrontational sports competitions, and the real participating athletes’ competitive score data and the virtual athletes’ competition data obtained through the playback of virtual athletes’ game data The score data is jointly ranked or eliminated or promoted according to the real game rules, which can enable the real athletes to complete a formal game process, gain the simulated experience of competing with the top-ranked players and the simulated ranking position they may enter, and reach the following The purpose of power leveling. Background ...

Claims

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Application Information

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IPC IPC(8): A63B24/00A63F9/02
CPCA63B24/0084A63F9/02
Inventor 于德重陈洲陈洪方晓青
Owner SUOOTER TECH BEIJING LTD
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