Information processing method, device and electronic device in game

An information processing method and game technology, applied in the field of information processing methods, devices and electronic equipment in games, can solve problems such as lowered expectations, loss of players, empty game server resources, etc., to prevent resource empty consumption, improve experience, Likelihood-Reducing Effects

Active Publication Date: 2022-05-27
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, long-term experience of the game content of the same season does not give players a sense of freshness and has little impact on player behavior. Therefore, players’ expectations for the season will be lowered during the long-term operation of the season, which will affect the long-term retention of players. The possibility of loss during the season is greatly increased, and there is a technical problem of game server resource consumption

Method used

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  • Information processing method, device and electronic device in game
  • Information processing method, device and electronic device in game
  • Information processing method, device and electronic device in game

Examples

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Embodiment Construction

[0040] In order to make the purposes, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, but not all of them. example. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0041] At present, the season switching in some games is timed or regular, for example, one natural month is a season, the game content in one season is basically the same, and the game content in different seasons can be different. However, if players continue to experience the same game content in a season, it may reduce the freshness of the players, thereby reducing the players' expect...

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Abstract

The invention provides an information processing method, device and electronic equipment in a game. Wherein, the method includes: determining the target player character entering the preset game system; accepting the target player character to access the preset game system; controlling the current game season for season settlement. In this method, the target player character can be determined after the game data information meets the preset season progress conditions, and the current game season can be controlled to perform season settlement when the battle result of the target player character meets the preset settlement conditions, so as to realize dynamic season settlement , the start time and end time of each season can be determined according to the battle results of the target player characters in the preset game system, not fixed or regular, and the season can be ended before the player's freshness of the current season decreases, so as to improve the player's experience The speed and activity of the game can keep players for a long time, reduce the possibility of player loss, and prevent resource consumption of game servers.

Description

technical field [0001] The present invention relates to the technical field of online games, and in particular, to a method, device and electronic device for processing information in games. Background technique [0002] In MMO (Massive Multiplayer Online, massively multiplayer online game), RPG (Role PlayingGame, role-playing game), MMORPG (Massive / Massively Multiplayer Online Role-PlayingGame, massively multiplayer online role-playing game) and other types of games, the season The switching is timed or regular. Players play the game according to the established rhythm within the season, and the game content of players in a season does not have much variability. [0003] However, the long-term experience of the game content of the same season does not give players a sense of freshness, and has little impact on player behavior. Therefore, players' expectations for the season will be reduced during the long-term operation of the season, which will affect the long-term retenti...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/795A63F13/822
CPCA63F13/795A63F13/822A63F2300/807A63F2300/5566
Inventor 林守威王鹏乔帅
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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